ONE PIECE Bounty Rush is a free to play 4v4 team brawler developed by SEGA and published by Bandai Namco, where eight players fight over treasure areas across stages drawn from Alabasta, Water Seven, Marineford, Dressrosa and Onigashima. Matches are won by holding treasure, not by racking up knockouts, which is why a Runner who never fights can matter more than an Attacker with a full kill count. Characters slot into Attacker, Defender, Runner and Supporter types, carry up to three medals each, and unlock Trait 1 at level 60 and Trait 2 at level 80.
This walkthrough takes you from your first session to endgame content. Each phase has specific goals, priorities, and milestones. New to the game? Start with our beginner's guide first.
Quick Progression Summary
| Phase | Area | Focus | Role | Duration |
|---|---|---|---|---|
| 1. Start | Alabasta | Treasure area capture basics | Defender | 1-2 hours |
| 2. Early | Water Seven | Character type roles mastery | Defender | 3-5 hours |
| 3. Mid | Marineford | Red Green Blue element triangle + gear | Attacker or Defender | 5-10 hours |
| 4. Late | Dressrosa | Build optimization | Attacker | 5-10 hours |
| 5. Endgame | Onigashima | Min-max | Attacker or Support Character Slots | Ongoing |
See our maps guide for detailed area breakdowns.
Phase 1: Getting Started (Alabasta)
The desert kingdom stage, available in both day and night variants, with open sightlines that favour Attackers who can see a Runner coming.
Level/Difficulty: All ranks Key Rewards: Open lane duels, long chase angles
What to Do in Alabasta
- Learn Treasure area capture. Eight players split into two teams of four and contest treasure points across the stage. Spend your first session getting comfortable with this.
- Pick Defender as your starting role. See our builds guide for why.
- Win by treasure, not by knockouts. A team with fewer eliminations wins if it holds more points when the timer runs out.
- Acquire your first weapons upgrade: Skill 2 or whatever's available.
- Clear all main content before moving on.
Phase 1 Checklist
- Understand Treasure area capture fundamentals
- Defender selected and functional
- Alabasta main content cleared
- Ready for Water Seven
Phase 2: Early Game (Water Seven)
The canal city, built with tighter routing and level changes that reward Runners who know the shortcuts between treasure points.
Level/Difficulty: All ranks Key Rewards: Flanking routes, quick rotations
What to Do in Water Seven
- Work on Character type roles. Attacker, Defender, Runner and Supporter each do a different job. This system becomes critical from here on.
- Farm for Skill 2 if you haven't already. It's the key upgrade for this phase.
- Push for the second treasure area at the start of the match, because holding the point next to your own gives your team a shorter rotation than the enemy has.
- Complete all objectives before pushing to Marineford.
- Consider whether Attacker might suit your playstyle better than Defender.
Phase 2 Checklist
- Character type roles integrated into gameplay
- Skill 2 acquired
- Water Seven fully cleared
- Ready for Marineford
Phase 3: Mid Game (Marineford)
The Summit War battleground, also present as boss battle variants, with wide contested ground in the middle that turns into a Defender standoff.
Level/Difficulty: All ranks Key Rewards: Team fight practice, Defender value
What to Do in Marineford
- Master Red Green Blue element triangle. Every character carries a colour and the triangle is fixed: Red beats Green, Green beats Blue, Blue beats Red. This unlocks a new layer of gameplay.
- Start working toward Skill 1. It's the best weapon and becomes accessible around now.
- Check the colour triangle before you commit to a duel, since Red beats Green, Green beats Blue and Blue beats Red and the loser of that matchup rarely wins a straight fight.
- This area is the main skill check. If you can clear it, you're ready for late game.
- Start investing in Medal loadouts for the tactical depth you'll need going forward.
Phase 3 Checklist
- Red Green Blue element triangle mastered
- Skill 1 acquired or in progress
- Marineford fully cleared
- Ready for Dressrosa
Phase 4: Late Game (Dressrosa)
Available as both the main stage and a separate Dressrosa City layout, with street level fighting where Supporters keep a held point alive.
Level/Difficulty: All ranks Key Rewards: Close quarter skirmishes, Supporter uptime
What to Do in Dressrosa
- Finalize your build. You should be running Attacker or Defender with optimized gear.
- Skill 1 should be your primary. If you don't have it yet, prioritize getting it.
- Match medal tags across all three slots rather than equipping the three highest rarity medals you own, because the combination bonus is where the real gain is.
- Character Traits and Boost optimization starts here. Small improvements compound into massive advantages.
- Farm this area for the resources needed to push into Onigashima.
Phase 4 Checklist
- Build fully optimized
- Skill 1 upgraded to max
- Dressrosa fully cleared
- Ready for Onigashima
Phase 5: Endgame (Onigashima)
The Wano arc stage, one of the later additions alongside Egghead and Marijoa, and a favourite for testing newly released characters.
Level/Difficulty: All ranks Key Rewards: Current meta practice, newer character showcases
What to Do in Onigashima
- Onigashima tests everything. Come prepared with your best build and gear.
- Level a character past 60 for Trait 1 and past 80 for Trait 2 before spending anything on a new five star, since traits change a character more than rarity does.
- The endgame loop: run Onigashima, optimize gear, push harder content.
- Experiment with Support Character Slots for a fresh take once you've mastered the standard builds.
- This is where Character Traits and Boost mastery separates good players from great ones. See our tips guide for advanced strategies.
Phase 5 Checklist
- Endgame content on farm
- Best-in-slot gear acquired
- Onigashima fully cleared
- Ready for challenge content
Common Progression Mistakes
- Playing for knockouts and finishing a match with the highest damage on a losing team, because treasure held is the only thing scored.
- Equipping three unrelated high rarity medals and missing the combination bonus that matching tags would have unlocked.
- Pulling for a new five star instead of levelling an owned four star to 80 for Trait 2.
- Taking a Runner into the middle of a team fight, where its low attack and defence make it the easiest target on the map.
- Ignoring the colour triangle and repeatedly duelling into a hard counter matchup.
Key Tips for Smooth Progression
- Win by treasure, not by knockouts. A team with fewer eliminations wins if it holds more points when the timer runs out.
- Push for the second treasure area at the start of the match, because holding the point next to your own gives your team a shorter rotation than the enemy has.
- Check the colour triangle before you commit to a duel, since Red beats Green, Green beats Blue and Blue beats Red and the loser of that matchup rarely wins a straight fight.
- Match medal tags across all three slots rather than equipping the three highest rarity medals you own, because the combination bonus is where the real gain is.
- Level a character past 60 for Trait 1 and past 80 for Trait 2 before spending anything on a new five star, since traits change a character more than rarity does.
For more advanced strategies, see our tips & tricks guide.
More ONE PIECE Bounty Rush Guides
- ONE PIECE Bounty Rush ONE PIECE Bounty Rush Overview
- ONE PIECE Bounty Rush Best Builds
- ONE PIECE Bounty Rush Tier List
- ONE PIECE Bounty Rush Beginner's Guide
- ONE PIECE Bounty Rush Tips & Tricks
- ONE PIECE Bounty Rush Weapons Guide
- ONE PIECE Bounty Rush Combat Guide
- ONE PIECE Bounty Rush Boss Guide
- ONE PIECE Bounty Rush Maps & Locations
- ONE PIECE Bounty Rush Crafting Guide
- ONE PIECE Bounty Rush Classes & Characters
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