Tuxedo Labs put Teardown into Early Access on 29 October 2020 and shipped version 1.0 on 21 April 2022. Every wall, pipe and vehicle across its 40 mission campaign is built from destructible voxels, and the heists are designed around that fact. You get unlimited time to carve a route through a site, then 60 seconds to grab the loot and reach the escape vehicle once the alarm trips.
Teardown features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.
Area Progression Order
| Order | Location | Difficulty | Key Rewards | Recommended Build |
|---|---|---|---|---|
| 1 | Löckelle Teardown Services | Available from the first contract onward | Tool upgrades, mission select, a consequence free testing yard | Plank Bridge Router |
| 2 | Lee Chemicals | Campaign part 1, first mission | First cash payout, sledgehammer and spray can practice | Plank Bridge Router |
| 3 | West Point Marina | Campaign part 1, early missions | Plank routing practice, boat extraction, blowtorch work on hulls | Tunnel Runner |
| 4 | Villa Gordon | Campaign part 1, mid campaign | High value targets on upper floors, the story turn against your employer | Tunnel Runner |
| 5 | Quilez Security | Campaign part 1, late missions | Late campaign payout, a real test of fully upgraded tools | Tunnel Runner |
Löckelle Teardown Services: Starting Area
The campaign hub and your own company office. The computer here accepts contracts and sells tool upgrades using the money missions pay out, and the yard outside is a free place to test explosives.
| Attribute | Detail |
|---|---|
| Difficulty | Available from the first contract onward |
| Key Rewards | Tool upgrades, mission select, a consequence free testing yard |
| Recommended Build | Plank Bridge Router |
| Key Equipment | Blowtorch |
What to Do Here
- Learn the basics of Unlimited preparation, 60 second escape. This is where you practice without heavy punishment.
- Collect starting resources and your first equipment upgrade.
- Clear all main content before moving to Lee Chemicals.
- If you're struggling, read our beginner's guide.
Lee Chemicals: Early Game
The opening contract, handed over by Gordon Woo, on a small industrial site. It exists to teach the two phase structure before the maps get complicated.
| Attribute | Detail |
|---|---|
| Difficulty | Campaign part 1, first mission |
| Key Rewards | First cash payout, sledgehammer and spray can practice |
| Recommended Build | Plank Bridge Router |
| Key Equipment | Blowtorch |
What to Do Here
- Focus on mastering Destruction that persists into the timer. It's critical from this point on.
- Farm for Blowtorch if you don't have it yet.
- Complete all objectives for maximum rewards.
- Prepare for the difficulty spike in West Point Marina.
West Point Marina: Mid Game
A waterfront site spread across two missions, full of boats, jetties and metal hulls. Water blocks the direct line, which is exactly where the plank tool earns its upgrade cost back.
| Attribute | Detail |
|---|---|
| Difficulty | Campaign part 1, early missions |
| Key Rewards | Plank routing practice, boat extraction, blowtorch work on hulls |
| Recommended Build | Tunnel Runner |
| Key Equipment | Blowtorch |
What to Do Here
- This is the main skill check. Bring an optimized build.
- Sledgehammer becomes accessible here. Prioritize getting it.
- Master Tool upgrades bought with heist money for the boss encounters.
- Check our boss guide if you get stuck.
Villa Gordon: Late Game
Gordon Woo's own property, split across two missions, with valuables spread over several floors of a large house. Vertical routing matters more here than raw demolition.
| Attribute | Detail |
|---|---|
| Difficulty | Campaign part 1, mid campaign |
| Key Rewards | High value targets on upper floors, the story turn against your employer |
| Recommended Build | Tunnel Runner |
| Key Equipment | Sledgehammer |
What to Do Here
- Full build optimization is expected by this point.
- Sledgehammer should be your primary, fully upgraded.
- Level editor with Lua scripting mastery starts mattering here.
- Farm resources for the push into Quilez Security.
Quilez Security: Endgame
A security company compound and one of the tighter late part 1 contracts, with a compact layout and targets shut behind metal rather than an open industrial site.
| Attribute | Detail |
|---|---|
| Difficulty | Campaign part 1, late missions |
| Key Rewards | Late campaign payout, a real test of fully upgraded tools |
| Recommended Build | Tunnel Runner |
| Key Equipment | Sledgehammer |
What to Do Here
- This is endgame. Best-in-slot gear and a perfected build are mandatory.
- See our boss guide for endgame fight strategies.
- The reward loop: clear content → upgrade → push harder content.
- Experiment with Quiet Cutter for variety once you've mastered the meta.
Exploration Tips
- Clear areas in order: Löckelle Teardown Services → Lee Chemicals → West Point Marina → Villa Gordon → Quilez Security. Skipping areas means missing resources you'll need later.
- Check every corner: Hidden caches and secrets are often in non-obvious locations.
- Match your equipment: Some areas favor different equipment types.
- Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
- Don't rush: Clearing an area fully gives more resources than speedrunning two areas.
More Teardown Guides
- Teardown Teardown Overview
- Teardown Best Builds
- Teardown Tier List
- Teardown Walkthrough
- Teardown Beginner's Guide
- Teardown Tips & Tricks
- Teardown Weapons Guide
- Teardown Combat Guide
- Teardown Boss Guide
- Teardown Crafting Guide
- Teardown Classes & Characters
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