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Teardown Equipment Guide: Best Equipment Ranked

Complete Teardown equipment guide. Every equipment option ranked with stats, best builds, and how to get them.

Researched and editorially reviewed. Updated .
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Tuxedo Labs put Teardown into Early Access on 29 October 2020 and shipped version 1.0 on 21 April 2022. Every wall, pipe and vehicle across its 40 mission campaign is built from destructible voxels, and the heists are designed around that fact. You get unlimited time to carve a route through a site, then 60 seconds to grab the loot and reach the escape vehicle once the alarm trips.

Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Equipment Rankings

EquipmentTierBest ForNotes
SledgehammerSOpening interior walls, windows and floors during preparation, when nothing is being timed.The starting tool and the only one with no ammunition meter.
BlowtorchAMetal gates and marina hulls, and any locked door where the frame is the weak point.Melts through metal, which the sledgehammer simply bounces off.
Spray canAMarking the escape path, target positions and plank anchor points before the alarm starts.Draws coloured lines on any surface and destroys nothing at all.
PlankBCrossing water at West Point Marina and reaching upper floors without using stairs.Fires planks that stick where they land and hold your weight.
Pipe bombBConcrete and stone walls, and pre rigged demolition contracts where the target is the building itself.A thrown explosive with a short fuse and a blast wide enough to open concrete.

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S-Tier: Sledgehammer

The starting tool and the only one with no ammunition meter. It breaks wood, glass and plaster instantly and chews weak masonry slowly, and its upgrades raise how hard a material it can handle.

AttributeDetail
TierS
Best ForOpening interior walls, windows and floors during preparation, when nothing is being timed.
Key MechanicUnlimited preparation, 60 second escape
Recommended BuildTunnel Runner

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using Sledgehammer: Pairs naturally with Tunnel Runner thanks to how their stat scaling lines up.


A-Tier: Blowtorch

Melts through metal, which the sledgehammer simply bounces off. Hinges, chains, safe doors, shipping containers and boat hulls all fall to it, and its fuel recharges rather than running out permanently.

AttributeDetail
TierA
Best ForMetal gates and marina hulls, and any locked door where the frame is the weak point.
Key MechanicDestruction that persists into the timer
Recommended BuildPlank Bridge Router

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Blowtorch: Pairs naturally with Plank Bridge Router thanks to how their stat scaling lines up.


A-Tier: Spray can

Draws coloured lines on any surface and destroys nothing at all. It is the only tool with no upgrades, because marking a route does not scale.

AttributeDetail
TierA
Best ForMarking the escape path, target positions and plank anchor points before the alarm starts.
Key MechanicTool upgrades bought with heist money
Recommended BuildVehicle Extractor

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Spray can: Pairs naturally with Vehicle Extractor thanks to how their stat scaling lines up.


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B-Tier: Plank

Fires planks that stick where they land and hold your weight. Upgrades raise both the number you carry and how long each one is, which is why it is the first upgrade worth buying.

AttributeDetail
TierB
Best ForCrossing water at West Point Marina and reaching upper floors without using stairs.
Key MechanicVehicles as tools and as getaway
Recommended BuildExplosive Demolisher

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Plank: Pairs naturally with Explosive Demolisher thanks to how their stat scaling lines up.


B-Tier: Pipe bomb

A thrown explosive with a short fuse and a blast wide enough to open concrete. You carry a limited number, so it is worth saving for material that nothing else touches.

AttributeDetail
TierB
Best ForConcrete and stone walls, and pre rigged demolition contracts where the target is the building itself.
Key MechanicLevel editor with Lua scripting
Recommended BuildQuiet Cutter

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Pipe bomb: Pairs naturally with Quiet Cutter thanks to how their stat scaling lines up.


Equipment Progression Path

The order you should acquire equipment as you progress:

  1. Starting gear → Enough to clear Löckelle Teardown Services
  2. Blowtorch → Your first real upgrade, available early
  3. Spray can → Mid-game upgrade with good scaling
  4. Sledgehammer → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Equipment Tips

  • Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
  • Match your equipment to your build's stat priorities for maximum scaling.
  • Trigger nothing until the route is finished. Preparation has no time limit whatsoever, and every hole you punch beforehand is still open when the 60 seconds begin.
  • Check our tier list for how equipment rankings affect overall build effectiveness.

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