The Slormancer is Slormite Studios' pixel art action RPG, released in 1.0 on 13 May 2025 after four years in Early Access. Three classes, the Mighty Knight, the Fierce Huntress and the Mischievous Mage, each get around 120 Slorm Reapers, and the shared Ancestral Legacy holds more than 150 elemental skills and passives. Respeccing costs nothing, so the game expects you to rebuild constantly rather than commit to one plan.
Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.
Equipment Rankings
| Equipment | Tier | Best For | Notes |
|---|---|---|---|
| Slorm Reapers | S | Choosing your build identity before you commit gear upgrades | Your primary weapon slot and the single biggest build decision, with roughly 120 per class and a distinct effect on each. |
| Kah-Veer | A | Knight crit builds running Arcanic Pledge | The Knight reaper that anchors the arcane crit build, paired with Arcanic Pledge so that crits convert into beam damage. |
| Arcanic Pledge | A | Knight builds that can push critical chance high | Legendary gloves that fire a beam when you land a critical hit, reaching roughly full proc uptime at plus 13. |
| Rune sets | B | Adding a build defining trigger once the Great Forge is open | One Activation, one Effect and one Enhancement rune combine into a single custom effect, with 7, 14 and 7 options respectively. |
| Legendary gear | B | Committing hard to one effect and levelling it aggressively | Each legendary is bound to one slot and carries a named effect instead of larger numbers, so the slot decides the build rather than the stat roll. |
S-Tier: Slorm Reapers
Your primary weapon slot and the single biggest build decision, with roughly 120 per class and a distinct effect on each. They level from kills independently of your character, so a fresh reaper is weak until you have farmed with it.
| Attribute | Detail |
|---|---|
| Tier | S |
| Best For | Choosing your build identity before you commit gear upgrades |
| Key Mechanic | Slorm Reapers |
| Recommended Build | Knight |
How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.
Best builds using Slorm Reapers: Pairs naturally with Knight thanks to how their stat scaling lines up.
A-Tier: Kah-Veer
The Knight reaper that anchors the arcane crit build, paired with Arcanic Pledge so that crits convert into beam damage. It is the standard partner for a Mighty Swing crit setup.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Knight crit builds running Arcanic Pledge |
| Key Mechanic | Slorm spent on skill upgrades |
| Recommended Build | Huntress |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using Kah-Veer: Pairs naturally with Huntress thanks to how their stat scaling lines up.
A-Tier: Arcanic Pledge
Legendary gloves that fire a beam when you land a critical hit, reaching roughly full proc uptime at plus 13. Because the beam carries most of the build's damage, upgrade these before any other slot.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Knight builds that can push critical chance high |
| Key Mechanic | Ancestral Legacy tree |
| Recommended Build | Mage |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using Arcanic Pledge: Pairs naturally with Mage thanks to how their stat scaling lines up.
B-Tier: Rune sets
One Activation, one Effect and one Enhancement rune combine into a single custom effect, with 7, 14 and 7 options respectively. Each caps at level 15 and upgrades with Reapersmith Spirits at Cory Ironbender's shop.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Adding a build defining trigger once the Great Forge is open |
| Key Mechanic | Rune sets from the Great Forge |
| Recommended Build | Elemental build archetype |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using Rune sets: Pairs naturally with Elemental build archetype thanks to how their stat scaling lines up.
B-Tier: Legendary gear
Each legendary is bound to one slot and carries a named effect instead of larger numbers, so the slot decides the build rather than the stat roll. Spreading upgrade materials across four legendaries usually leaves all four underpowered.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Committing hard to one effect and levelling it aggressively |
| Key Mechanic | Legendary item effects |
| Recommended Build | Turret and minion archetype |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using Legendary gear: Pairs naturally with Turret and minion archetype thanks to how their stat scaling lines up.
Equipment Progression Path
The order you should acquire equipment as you progress:
- Starting gear → Enough to clear Campaign expeditions
- Kah-Veer → Your first real upgrade, available early
- Arcanic Pledge → Mid-game upgrade with good scaling
- Slorm Reapers → Best-in-slot, aim for this by late game
- Upgrade to max → The power spike from max upgrades is enormous
Equipment Tips
- Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
- Match your equipment to your build's stat priorities for maximum scaling.
- Swap between all three classes in town before you settle. Characters share the town and you lose nothing by testing the Knight, Huntress and Mage for an hour each rather than reading a tier list.
- Check our tier list for how equipment rankings affect overall build effectiveness.
More The Slormancer Guides
- The Slormancer The Slormancer Overview
- The Slormancer Best Builds
- The Slormancer Tier List
- The Slormancer Walkthrough
- The Slormancer Beginner's Guide
- The Slormancer Tips & Tricks
- The Slormancer Combat Guide
- The Slormancer Boss Guide
- The Slormancer Maps & Locations
- The Slormancer Crafting Guide
- The Slormancer Classes & Characters
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