Parallel 45 Games released Tower Dominion on 7 May 2025. It is a roguelike tower defence where you shape the ground as well as the defence: between waves you expand the map with new terrain zones, and the paths you carve decide where the alien waves walk toward your HQ. Three factions, the Iron Dragoons, the Lions of Ravelski and the Pargan Assault Group, field ten commanders each, and the run ends the moment HQ life reaches zero. Difficulty runs Recruit, Veteran, Elite and War, and clearing War unlocks the endless Frontier mode.
Tower Dominion features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.
Area Progression Order
| Order | Location | Difficulty | Key Rewards | Recommended Build |
|---|---|---|---|---|
| 1 | Main headquarters | Waves 1 to the end of the run | Adjacency bonuses for close support buildings, the Iron Dragoons Officers Quarters buff, and the only life total that matters | Tank Commander Beryt |
| 2 | Battlefront | Established at run start, extended during every expansion phase | Merged battlefronts create a single killing ground where every tower fires at every wave | Tank Commander Beryt |
| 3 | Entry point | Waves 1 onward, with enemy tier rising every 10 waves | Advance intelligence via the wave preview, which is the cheapest defensive advantage in the game | Sergeant Gurtag |
| 4 | Camp Alpha | Appears during expansion phases throughout a run | Free resource generation without spending Supply on construction | Sergeant Gurtag |
| 5 | Classified site | Appears during expansion phases throughout a run | Resource contribution and map presence that does not consume one of your three blueprint choices | Sergeant Gurtag |
Main headquarters: Starting Area
The structure the entire run defends. It has multiple entrances, each fed by a battlefront, and the run ends when its life reaches zero. Several buildings interact with it directly, including the Mirador's close support upgrade which gives bonus effects when placed adjacent to HQ.
| Attribute | Detail |
|---|---|
| Difficulty | Waves 1 to the end of the run |
| Key Rewards | Adjacency bonuses for close support buildings, the Iron Dragoons Officers Quarters buff, and the only life total that matters |
| Recommended Build | Tank Commander Beryt |
| Key Equipment | Durendal cannon |
What to Do Here
- Learn the basics of Battlefronts and HQ entry points. This is where you practice without heavy punishment.
- Collect starting resources and your first equipment upgrade.
- Clear all main content before moving to Battlefront.
- If you're struggling, read our beginner's guide.
Battlefront: Early Game
Each battlefront is a distinct path from the map edge to the HQ. Starting count depends on difficulty, which is the main reason Elite and War feel disproportionately harder than Veteran rather than just numerically tougher.
| Attribute | Detail |
|---|---|
| Difficulty | Established at run start, extended during every expansion phase |
| Key Rewards | Merged battlefronts create a single killing ground where every tower fires at every wave |
| Recommended Build | Tank Commander Beryt |
| Key Equipment | Durendal cannon |
What to Do Here
- Focus on mastering The expansion phase and terrain height. It's critical from this point on.
- Farm for Durendal cannon if you don't have it yet.
- Complete all objectives for maximum rewards.
- Prepare for the difficulty spike in Entry point.
Entry point: Mid Game
The specific tile where enemies enter the battlefield. Enemy composition is revealed three waves in advance, or five with Tank Commander Beryt, so the entry point plus the preview tells you exactly what is walking in and from where.
| Attribute | Detail |
|---|---|
| Difficulty | Waves 1 onward, with enemy tier rising every 10 waves |
| Key Rewards | Advance intelligence via the wave preview, which is the cheapest defensive advantage in the game |
| Recommended Build | Sergeant Gurtag |
| Key Equipment | Durendal cannon |
What to Do Here
- This is the main skill check. Bring an optimized build.
- Defender m5 becomes accessible here. Prioritize getting it.
- Master Blueprints drawn three at a time for the boss encounters.
- Check our boss guide if you get stuck.
Camp Alpha: Late Game
One of the neutral sites that can appear on an expansion tile rather than being built by you. Neutral buildings appear based on the Discovery stat and contribute resources including Supply and Recon, which makes rerolling for a tile that contains one a legitimate use of Recon.
| Attribute | Detail |
|---|---|
| Difficulty | Appears during expansion phases throughout a run |
| Key Rewards | Free resource generation without spending Supply on construction |
| Recommended Build | Sergeant Gurtag |
| Key Equipment | Defender m5 |
What to Do Here
- Full build optimization is expected by this point.
- Defender m5 should be your primary, fully upgraded.
- Supply, Tech and Recon mastery starts mattering here.
- Farm resources for the push into Classified site.
Classified site: Endgame
Another neutral structure found during expansion. Like other neutral buildings its appearance is governed by Discovery, and its value is that it arrives already built, which in a game where every blueprint slot is contested is worth more than the raw numbers.
| Attribute | Detail |
|---|---|
| Difficulty | Appears during expansion phases throughout a run |
| Key Rewards | Resource contribution and map presence that does not consume one of your three blueprint choices |
| Recommended Build | Sergeant Gurtag |
| Key Equipment | Defender m5 |
What to Do Here
- This is endgame. Best-in-slot gear and a perfected build are mandatory.
- See our boss guide for endgame fight strategies.
- The reward loop: clear content → upgrade → push harder content.
- Experiment with Captain Seculdi for variety once you've mastered the meta.
Exploration Tips
- Clear areas in order: Main headquarters → Battlefront → Entry point → Camp Alpha → Classified site. Skipping areas means missing resources you'll need later.
- Check every corner: Hidden caches and secrets are often in non-obvious locations.
- Match your equipment: Some areas favor different equipment types.
- Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
- Don't rush: Clearing an area fully gives more resources than speedrunning two areas.
More Tower Dominion Guides
- Tower Dominion Tower Dominion Overview
- Tower Dominion Best Builds
- Tower Dominion Tier List
- Tower Dominion Walkthrough
- Tower Dominion Beginner's Guide
- Tower Dominion Tips & Tricks
- Tower Dominion Weapons Guide
- Tower Dominion Combat Guide
- Tower Dominion Boss Guide
- Tower Dominion Crafting Guide
- Tower Dominion Classes & Characters
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