Parallel 45 Games released Tower Dominion on 7 May 2025. It is a roguelike tower defence where you shape the ground as well as the defence: between waves you expand the map with new terrain zones, and the paths you carve decide where the alien waves walk toward your HQ. Three factions, the Iron Dragoons, the Lions of Ravelski and the Pargan Assault Group, field ten commanders each, and the run ends the moment HQ life reaches zero. Difficulty runs Recruit, Veteran, Elite and War, and clearing War unlocks the endless Frontier mode.
Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.
Equipment Rankings
| Equipment | Tier | Best For | Notes |
|---|---|---|---|
| Defender m5 | S | Early wave coverage on Miradors before heavier positions are affordable | The weapon the basic Mirador mounts, and consequently the gun you will see more than any other. |
| Durendal cannon | A | The primary killing ground where enemies are funnelled and stay in one firing arc | Mounted on the Durendal Position, with a Dual Durendal Cannon variant available through upgrades. |
| Pulse cannon | A | Late wave firepower on Pargan Assault Group runs with high ground available | The Pargan energy line, with Super Heavy Pulse Cannon and Experimental Pulse Cannon variants further up the chain. |
| Python missile launcher | B | Air waves, which arrive on a schedule the three wave preview will show you | A missile system among the game's sixty-plus weapon entries, and part of the answer to air units. |
| Light mortar b2 | B | Hitting a path that your direct fire positions cannot see because of the terrain you built | The weapon on the Light Mortar Position, the entry point into the artillery line that continues through Medium Mortar and the Slovek Howitzer. |
S-Tier: Defender m5
The weapon the basic Mirador mounts, and consequently the gun you will see more than any other. It is cheap and unremarkable on its own, but the Mirador can carry multiple weapons and engage several enemies at once, which makes early Defender coverage more valuable than its per-shot numbers suggest.
| Attribute | Detail |
|---|---|
| Tier | S |
| Best For | Early wave coverage on Miradors before heavier positions are affordable |
| Key Mechanic | Battlefronts and HQ entry points |
| Recommended Build | Sergeant Gurtag |
How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.
Best builds using Defender m5: Pairs naturally with Sergeant Gurtag thanks to how their stat scaling lines up.
A-Tier: Durendal cannon
Mounted on the Durendal Position, with a Dual Durendal Cannon variant available through upgrades. It is a direct fire option intended for the main approach rather than area denial, and the dual version roughly doubles the position's output for a Tech investment.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | The primary killing ground where enemies are funnelled and stay in one firing arc |
| Key Mechanic | The expansion phase and terrain height |
| Recommended Build | Tank Commander Beryt |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using Durendal cannon: Pairs naturally with Tank Commander Beryt thanks to how their stat scaling lines up.
A-Tier: Pulse cannon
The Pargan energy line, with Super Heavy Pulse Cannon and Experimental Pulse Cannon variants further up the chain. Techno-adept Jorg's Experimental version also generates Tech, which makes it one of the few weapons that pays for its own upgrades.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Late wave firepower on Pargan Assault Group runs with high ground available |
| Key Mechanic | Blueprints drawn three at a time |
| Recommended Build | Archeologist Karia |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using Pulse cannon: Pairs naturally with Archeologist Karia thanks to how their stat scaling lines up.
B-Tier: Python missile launcher
A missile system among the game's sixty-plus weapon entries, and part of the answer to air units. Air enemies resist standard weapons and are vulnerable to anti-air systems specifically, so having a missile option placed before the air wave arrives is not optional.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Air waves, which arrive on a schedule the three wave preview will show you |
| Key Mechanic | Doctrines and building doctrines |
| Recommended Build | Techno-adept Jorg |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using Python missile launcher: Pairs naturally with Techno-adept Jorg thanks to how their stat scaling lines up.
B-Tier: Light mortar b2
The weapon on the Light Mortar Position, the entry point into the artillery line that continues through Medium Mortar and the Slovek Howitzer. Indirect fire reaches over terrain, which matters once your maze has stacked height between the tower and the path.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Hitting a path that your direct fire positions cannot see because of the terrain you built |
| Key Mechanic | Supply, Tech and Recon |
| Recommended Build | Captain Seculdi |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using Light mortar b2: Pairs naturally with Captain Seculdi thanks to how their stat scaling lines up.
Equipment Progression Path
The order you should acquire equipment as you progress:
- Starting gear → Enough to clear Main headquarters
- Durendal cannon → Your first real upgrade, available early
- Pulse cannon → Mid-game upgrade with good scaling
- Defender m5 → Best-in-slot, aim for this by late game
- Upgrade to max → The power spike from max upgrades is enormous
Equipment Tips
- Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
- Match your equipment to your build's stat priorities for maximum scaling.
- Enemies are organised into tiers, with Tier 0 appearing first and a higher tier introduced every 10 waves. That means a defence that comfortably holds wave 19 can collapse at wave 21, so build for the tier break rather than the wave in front of you.
- Check our tier list for how equipment rankings affect overall build effectiveness.
More Tower Dominion Guides
- Tower Dominion Tower Dominion Overview
- Tower Dominion Best Builds
- Tower Dominion Tier List
- Tower Dominion Walkthrough
- Tower Dominion Beginner's Guide
- Tower Dominion Tips & Tricks
- Tower Dominion Combat Guide
- Tower Dominion Boss Guide
- Tower Dominion Maps & Locations
- Tower Dominion Crafting Guide
- Tower Dominion Classes & Characters
Similar Games
If you enjoy Tower Dominion, check out these related guides:
- Sid Meier's Civilization V Weapons Guide: strategy game with similar mechanics
- Mount & Blade II: Bannerlord Weapons Guide: strategy game with similar mechanics
- RimWorld Weapons Guide: strategy game with similar mechanics



