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X4: Foundations Equipment Guide: Best Equipment Ranked

Complete X4: Foundations equipment guide. Every equipment option ranked with stats, best builds, and how to get them.

Researched and editorially reviewed. Updated .
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Egosoft released X4 on 30 November 2018 as the first X game where you can fly every ship, walk around stations and build stations of your own module by module. Ships come in four sizes, with S and M built and sold at Wharves while L and XL come from Shipyards, which decides where a damaged fleet can actually be repaired. Expansions have widened the map considerably since launch, adding the Split, the Terrans, the pirate space around Avarice and the Boron kingdom.

Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Equipment Rankings

EquipmentTierBest ForNotes
Pulse LaserSEarly fighters and automated patrol wingsThe all round S and M weapon, cheap to buy, accurate and effective against both shields and hull without excelling at either.
Beam EmitterAShooting down missiles, drones and fast S class interceptorsA continuous beam with perfect tracking, which makes it the answer to fast targets that ordinary projectiles cannot lead.
Plasma CannonADestroyers attacking stations and other capital shipsSlow, heavy projectiles with punishing hull damage and terrible tracking against anything that moves quickly.
Shard BatteryBClose range brawling in Split M class hullsA Split weapon that fires a wide spread of projectiles for very high close range damage, at the cost of being nearly useless past short range.
Torpedo LauncherBKilling stations and destroyers without a full battle fleetHeavy guided ordnance that ignores much of a target's turret defence and does enormous damage to stations and capital hulls.

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S-Tier: Pulse Laser

The all round S and M weapon, cheap to buy, accurate and effective against both shields and hull without excelling at either. It is the correct default for a first fighter and for automated wings you will not be flying yourself.

AttributeDetail
TierS
Best ForEarly fighters and automated patrol wings
Key MechanicFour ship size classes from S to XL
Recommended BuildS class scouts and fighters

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using Pulse Laser: Pairs naturally with S class scouts and fighters thanks to how their stat scaling lines up.


A-Tier: Beam Emitter

A continuous beam with perfect tracking, which makes it the answer to fast targets that ordinary projectiles cannot lead. Damage per second is modest, so it is a support weapon rather than a main gun.

AttributeDetail
TierA
Best ForShooting down missiles, drones and fast S class interceptors
Key MechanicStation building with modules and plots
Recommended BuildM class corvettes and frigates

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Beam Emitter: Pairs naturally with M class corvettes and frigates thanks to how their stat scaling lines up.


A-Tier: Plasma Cannon

Slow, heavy projectiles with punishing hull damage and terrible tracking against anything that moves quickly. Mounted on L class ships it is the main tool for stripping station modules.

AttributeDetail
TierA
Best ForDestroyers attacking stations and other capital ships
Key MechanicCrew skill and pilot stars
Recommended BuildM class miners and traders

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Plasma Cannon: Pairs naturally with M class miners and traders thanks to how their stat scaling lines up.


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B-Tier: Shard Battery

A Split weapon that fires a wide spread of projectiles for very high close range damage, at the cost of being nearly useless past short range. It rewards aggressive flying and punishes anyone who tries to snipe with it.

AttributeDetail
TierB
Best ForClose range brawling in Split M class hulls
Key MechanicTrade and mining automation
Recommended BuildL class destroyers and freighters

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Shard Battery: Pairs naturally with L class destroyers and freighters thanks to how their stat scaling lines up.


B-Tier: Torpedo Launcher

Heavy guided ordnance that ignores much of a target's turret defence and does enormous damage to stations and capital hulls. Torpedoes must be manufactured or bought, so a torpedo fleet needs a supply line behind it.

AttributeDetail
TierB
Best ForKilling stations and destroyers without a full battle fleet
Key MechanicFaction reputation gating
Recommended BuildXL class carriers and auxiliaries

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Torpedo Launcher: Pairs naturally with XL class carriers and auxiliaries thanks to how their stat scaling lines up.


Equipment Progression Path

The order you should acquire equipment as you progress:

  1. Starting gear → Enough to clear Argon Prime
  2. Beam Emitter → Your first real upgrade, available early
  3. Plasma Cannon → Mid-game upgrade with good scaling
  4. Pulse Laser → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Equipment Tips

  • Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
  • Match your equipment to your build's stat priorities for maximum scaling.
  • Buy seminars from faction representatives before you buy your second ship. A one star pilot cannot be given autotrade orders at all and a two star pilot picks poor routes, so 30,000 credits of seminars converts a useless hull into an earning one immediately.
  • Check our tier list for how equipment rankings affect overall build effectiveness.

More X4: Foundations Guides

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