Beasts of Bermuda is a multiplayer creature survival game from Sastrei Studios, in Steam Early Access since 21 December 2018. You pick a prehistoric animal, spawn onto a shared server with dozens of other players, and try to grow from a hatchling into an adult without starving, overheating, panicking or being eaten. The three play modes split the audience: Free Roam grows you slowly with forgiving resources, Life Cycle speeds growth but tightens survival and tracks monthly leaderboards, and Combat drops you in as an adult on a small map for straight fighting. What separates it from the other dinosaur survival games is the talent system, which spends points you earn as you grow across Power, Speed and Survival branches, so two Tyrannosaurus players can end up with completely different animals. Weather, tides and hurricanes are simulated rather than cosmetic, and stress from bad weather or the wrong neighbours will drain you faster than any predator.
This walkthrough takes you from your first session to endgame content. Each phase has specific goals, priorities, and milestones. New to the game? Start with our beginner's guide first.
Quick Progression Summary
| Phase | Area | Focus | Build | Duration |
|---|---|---|---|---|
| 1. Start | Ancestral Plains | Growth from hatchling to adult basics | Acrocanthosaurus | 1-2 hours |
| 2. Early | Rival Shores | Power, Speed and Survival talent branches mastery | Acrocanthosaurus | 3-5 hours |
| 3. Mid | Titania | Comfort and stress + gear | Tyrannosaurus rex or Acrocanthosaurus | 5-10 hours |
| 4. Late | Caldera | Build optimization | Tyrannosaurus rex | 5-10 hours |
| 5. Endgame | Volcano Bay | Min-max | Tyrannosaurus rex or Mosasaurus | Ongoing |
See our maps guide for detailed area breakdowns.
Phase 1: Getting Started (Ancestral Plains)
Historically the largest and most used map in the game, built around vast open grassland and a huge inland sea. Sightlines are long, so ambushes are rare and fights are decided by stamina and build rather than surprise.
Level/Difficulty: Any growth, best for 0.4 and above Key Rewards: Reliable foliage for herbivores, ambient corpses, and the highest player counts on most servers
What to Do in Ancestral Plains
- Learn Growth from hatchling to adult. Growth is a number between 0 and 1 and it drives everything else. Spend your first session getting comfortable with this.
- Pick Acrocanthosaurus as your starting build. See our builds guide for why.
- Spawning from the creature select screen puts you at 0.4 growth with 10 talent points. Hatching from an egg puts you at 0.1 with none. If you have ninety minutes rather than a weekend, spawn in.
- Acquire your first equipment upgrade: Pounce and latch or whatever's available.
- Clear all main content before moving on.
Phase 1 Checklist
- Understand Growth from hatchling to adult fundamentals
- Acrocanthosaurus selected and functional
- Ancestral Plains main content cleared
- Ready for Rival Shores
Phase 2: Early Game (Rival Shores)
Slightly smaller than Ancestral Plains and split into several large islands, each with its own biome. Temperate forest, desert, snowy tundra, dense jungle and tropical semi forest all sit within swimming distance of each other.
Level/Difficulty: 0.3 growth and above Key Rewards: Biome variety for species that need specific climates, and island separation that keeps herds intact
What to Do in Rival Shores
- Work on Power, Speed and Survival talent branches. Talent points go into three colour coded branches. This system becomes critical from here on.
- Farm for Pounce and latch if you haven't already. It's the key upgrade for this phase.
- Stress is not a background stat. Carnivores and herbivores raise each other's stress just by being nearby, so a herbivore hiding next to a friendly carnivore is quietly ruining both of them.
- Complete all objectives before pushing to Titania.
- Consider whether Tyrannosaurus rex might suit your playstyle better than Acrocanthosaurus.
Phase 2 Checklist
- Power, Speed and Survival talent branches integrated into gameplay
- Pounce and latch acquired
- Rival Shores fully cleared
- Ready for Titania
Phase 3: Mid Game (Titania)
Added on 4 November 2022 and designed around vertical terrain rather than open ground. Jungles, redwood forest and arid canyons stack on top of each other, which favours climbers and fliers over heavy ground animals.
Level/Difficulty: 0.4 growth and above Key Rewards: Canyon chokepoints, high nesting spots that ground predators cannot reach
What to Do in Titania
- Master Comfort and stress. Stress is a survival stat alongside hunger and thirst, and it climbs when you are near the wrong company or caught in bad weather. This unlocks a new layer of gameplay.
- Start working toward Bite and bleed. It's the best equipment and becomes accessible around now.
- Carnivores are only comforted by their own species. A Tyrannosaurus and an Acrocanthosaurus standing together are not helping each other, whatever the chat says.
- This area is the main skill check. If you can clear it, you're ready for late game.
- Start investing in Nesting and inherited marks for the tactical depth you'll need going forward.
Phase 3 Checklist
- Comfort and stress mastered
- Bite and bleed acquired or in progress
- Titania fully cleared
- Ready for Caldera
Phase 4: Late Game (Caldera)
Small and arena like, which is why the wiki recommends pairing it with the Combat game mode. There is almost nowhere to hide and very little running room, so encounters resolve fast.
Level/Difficulty: Adult only in Combat mode Key Rewards: Fast fight practice without the growth investment of Free Roam or Life Cycle
What to Do in Caldera
- Finalize your build. You should be running Tyrannosaurus rex or Acrocanthosaurus with optimized gear.
- Bite and bleed should be your primary. If you don't have it yet, prioritize getting it.
- Apatosaurus with the Shelterer talent hands weather resistance to its group. On a server that runs hurricanes, one grown Apatosaurus is worth more to a herd than three extra fighters.
- Weather, tides and natural disasters optimization starts here. Small improvements compound into massive advantages.
- Farm this area for the resources needed to push into Volcano Bay.
Phase 4 Checklist
- Build fully optimized
- Bite and bleed upgraded to max
- Caldera fully cleared
- Ready for Volcano Bay
Phase 5: Endgame (Volcano Bay)
A coastal map where water routes matter as much as land ones, with functioning tidal and weather systems shaping access. Semi aquatic creatures get the most out of it because they can cross where land animals must go around.
Level/Difficulty: 0.3 growth and above Key Rewards: Strong fishing spots for piscivores, tidal routes that reset every cycle
What to Do in Volcano Bay
- Volcano Bay tests everything. Come prepared with your best build and gear.
- Inherits run from minus three to plus two. A badly laid nest can hand a hatchling a permanent penalty, so check who is nesting before you queue for an egg.
- The endgame loop: run Volcano Bay, optimize gear, push harder content.
- Experiment with Mosasaurus for a fresh take once you've mastered the standard builds.
- This is where Weather, tides and natural disasters mastery separates good players from great ones. See our tips guide for advanced strategies.
Phase 5 Checklist
- Endgame content on farm
- Best-in-slot gear acquired
- Volcano Bay fully cleared
- Ready for challenge content
Common Progression Mistakes
- Hatching from an egg on a first session, starting at 0.1 growth with zero talent points, and dying to the first thing that notices you.
- Grouping herbivores and carnivores together for safety, which raises stress on both sides and cripples regeneration during the fight you were grouping to survive.
- Dumping all talent points into Power early, leaving a fast growing animal with no health, no healing and no way to disengage.
- Treating weather as scenery. Lightning, hurricanes and storms deal real damage and stress, and only some creatures resist them.
- Chasing a wounded target into deep water as a land carnivore, or into shallow water as an aquatic one. Both mistakes end the same way.
Key Tips for Smooth Progression
- Spawning from the creature select screen puts you at 0.4 growth with 10 talent points. Hatching from an egg puts you at 0.1 with none. If you have ninety minutes rather than a weekend, spawn in.
- Stress is not a background stat. Carnivores and herbivores raise each other's stress just by being nearby, so a herbivore hiding next to a friendly carnivore is quietly ruining both of them.
- Carnivores are only comforted by their own species. A Tyrannosaurus and an Acrocanthosaurus standing together are not helping each other, whatever the chat says.
- Apatosaurus with the Shelterer talent hands weather resistance to its group. On a server that runs hurricanes, one grown Apatosaurus is worth more to a herd than three extra fighters.
- Inherits run from minus three to plus two. A badly laid nest can hand a hatchling a permanent penalty, so check who is nesting before you queue for an egg.
For more advanced strategies, see our tips & tricks guide.
More Beasts of Bermuda Guides
- Beasts of Bermuda Beasts of Bermuda Overview
- Beasts of Bermuda Best Builds
- Beasts of Bermuda Tier List
- Beasts of Bermuda Beginner's Guide
- Beasts of Bermuda Tips & Tricks
- Beasts of Bermuda Weapons Guide
- Beasts of Bermuda Combat Guide
- Beasts of Bermuda Boss Guide
- Beasts of Bermuda Maps & Locations
- Beasts of Bermuda Crafting Guide
- Beasts of Bermuda Classes & Characters
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