Hell Let Loose puts 100 players into 50 versus 50 WWII combined arms battles modelled on real European and North African battlefields. A Warfare match runs 90 minutes over five strongpoints, and no side wins it without garrisons, supply trucks and somebody willing to command. Twenty maps are in rotation as of mid 2026, from Omaha Beach to Stalingrad.
Hell Let Loose features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.
Area Progression Order
| Order | Location | Difficulty | Key Rewards | Recommended Role |
|---|---|---|---|---|
| 1 | Foy | Warfare and Offensive | Tight town combat under constant artillery pressure | Rifleman |
| 2 | Omaha Beach | Offensive focused | The most one sided opening in the game and the most memorable one | Rifleman |
| 3 | Carentan | Warfare and Offensive | Close range infantry combat where armour has limited value | Officer |
| 4 | Stalingrad | Warfare and Offensive | Submachine gun range engagements and very dense garrison play | Officer |
| 5 | Kursk | Warfare | The best tank map in rotation and the worst one to walk across | Officer |
Foy: Starting Area
Snow covered Ardennes map from the fighting around Bastogne, with the town in the middle and open fields on both flanks.
| Attribute | Detail |
|---|---|
| Difficulty | Warfare and Offensive |
| Key Rewards | Tight town combat under constant artillery pressure |
| Recommended Role | Rifleman |
| Key Weapons | Thompson M1A1 |
What to Do Here
- Learn the basics of Five strongpoint tug of war. This is where you practice without heavy punishment.
- Collect starting resources and your first weapons upgrade.
- Clear all main content before moving to Omaha Beach.
- If you're struggling, read our beginner's guide.
Omaha Beach: Early Game
The D-Day landing map, where one side crosses open sand into bunkers dug along the bluffs above.
| Attribute | Detail |
|---|---|
| Difficulty | Offensive focused |
| Key Rewards | The most one sided opening in the game and the most memorable one |
| Recommended Role | Rifleman |
| Key Weapons | Thompson M1A1 |
What to Do Here
- Focus on mastering Garrisons and outposts as spawns. It's critical from this point on.
- Farm for Thompson M1A1 if you don't have it yet.
- Complete all objectives for maximum rewards.
- Prepare for the difficulty spike in Carentan.
Carentan: Mid Game
Norman town and hedgerow map where the fight collapses into street to street work within minutes.
| Attribute | Detail |
|---|---|
| Difficulty | Warfare and Offensive |
| Key Rewards | Close range infantry combat where armour has limited value |
| Recommended Role | Officer |
| Key Weapons | Thompson M1A1 |
What to Do Here
- This is the main skill check. Bring an optimized build.
- M1 Garand becomes accessible here. Prioritize getting it.
- Master Manpower, munitions and fuel for the boss encounters.
- Check our boss guide if you get stuck.
Stalingrad: Late Game
Eastern Front urban ruin map with the Red Army and Wehrmacht grinding through rubble and factory blocks.
| Attribute | Detail |
|---|---|
| Difficulty | Warfare and Offensive |
| Key Rewards | Submachine gun range engagements and very dense garrison play |
| Recommended Role | Officer |
| Key Weapons | M1 Garand |
What to Do Here
- Full build optimization is expected by this point.
- M1 Garand should be your primary, fully upgraded.
- Commander tactical abilities mastery starts mattering here.
- Farm resources for the push into Kursk.
Kursk: Endgame
Wide open Soviet steppe built on the largest armour battle of the war, with very little cover for infantry anywhere.
| Attribute | Detail |
|---|---|
| Difficulty | Warfare |
| Key Rewards | The best tank map in rotation and the worst one to walk across |
| Recommended Role | Officer |
| Key Weapons | M1 Garand |
What to Do Here
- This is endgame. Best-in-slot gear and a perfected build are mandatory.
- See our boss guide for endgame fight strategies.
- The reward loop: clear content → upgrade → push harder content.
- Experiment with Tank Commander for variety once you've mastered the meta.
Exploration Tips
- Clear areas in order: Foy → Omaha Beach → Carentan → Stalingrad → Kursk. Skipping areas means missing resources you'll need later.
- Check every corner: Hidden caches and secrets are often in non-obvious locations.
- Match your weapons: Some areas favor different weapons types.
- Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
- Don't rush: Clearing an area fully gives more resources than speedrunning two areas.
More Hell Let Loose Guides
- Hell Let Loose Hell Let Loose Overview
- Hell Let Loose Best Builds
- Hell Let Loose Tier List
- Hell Let Loose Walkthrough
- Hell Let Loose Beginner's Guide
- Hell Let Loose Tips & Tricks
- Hell Let Loose Weapons Guide
- Hell Let Loose Combat Guide
- Hell Let Loose Boss Guide
- Hell Let Loose Crafting Guide
- Hell Let Loose Classes & Characters
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