KovaaK's is an aim trainer, not a game. There is no campaign, no enemies with behaviour worth learning and no progression outside your own scores. It arrived on Steam on 3 April 2018, was later retitled KovaaK 2.0, sells for around 9.99 US dollars, and carries more than 200,000 community-made scenarios alongside the sandbox, benchmark and workshop tooling.
This guide covers everything you need: core mechanics, the best characters, weapons worth investing in, location progression, and the tips that actually make a difference.
Core Mechanics
Sensitivity matching by cm/360
The single setting that decides whether any of this transfers. Your trainer cm/360 has to equal your game cm/360 exactly, either through the built-in profiles or by calculating sensitivity from your in-game value, the game's yaw constant and your DPI.
Playlists and score history
Scenarios are grouped into playlists that run in sequence, and every attempt is logged with a score. The history is the only honest measure of progress, because a single good run means nothing.
Community scenario workshop
Users build and upload scenarios defining targets, bot movement, bot aim, weapons and challenge rules. The library runs past 200,000 entries, which is both the trainer's biggest strength and the reason an unstructured player drowns in it.
Voltaic benchmarks
The community standard test suite, split into Clicking, Tracking and Target Switching at Novice, Intermediate and Advanced difficulty. It produces an energy score and a rank, which is what turns raw scores into a meaningful comparison.
Game profile import
Built-in profiles convert your sensitivity for supported titles, and dedicated benchmarks exist for games including VALORANT, Apex Legends and Fortnite. Use these rather than guessing at a conversion by feel.
For a deeper dive into how these systems interact, see our KovaaK's combat guide.
Characters Overview
| Role | Tier | Playstyle | Key Stats |
|---|---|---|---|
| Low sensitivity arm aimer | A | Versatile approach | Balanced stats |
| High sensitivity wrist aimer | A | Versatile approach | Balanced stats |
| Hybrid arm and wrist aimer | A | Versatile approach | Balanced stats |
| Flick-first shooter | A | Versatile approach | Balanced stats |
| Tracking-first shooter | A | Versatile approach | Balanced stats |
For full build breakdowns with gear and stat priorities, see our KovaaK's builds guide. For rankings, check the tier list.
Weapons Guide
| Weapon | Why It Matters | Best For |
|---|---|---|
| Clicking scenarios | Static or lightly moving targets you eliminate with single precise shots. | VALORANT, Counter-Strike and any hitscan shooter where the opening shot decides the duel |
| Tracking scenarios | Holding your crosshair on a target that keeps moving, usually for a sustained window. | Apex Legends, Overwatch and anything with sustained automatic fire |
| Target switching scenarios | Moving cleanly between multiple live targets without overshooting. | Team fights and any situation where the second target kills you while you finish the first |
| Flicking scenarios | Large fast movements onto a target that appears outside your current crosshair position. | Sniper and one-shot weapon practice, and for testing whether your cm/360 is genuinely matched |
| Strafe and movement scenarios | Variants that force you to aim while moving, such as Tile Frenzy Strafing and Close Long Strafes Invincible. | Bridging the gap between clean trainer scores and messy in-game performance |
Clicking scenarios: Static or lightly moving targets you eliminate with single precise shots. The Voltaic Season 5 clicking pool includes Pasu, Popcorn, 1wxts, ww5t, Frogtagon and Floating Heads, and the classic starting scenario is 1wall6targets TE.
Tracking scenarios: Holding your crosshair on a target that keeps moving, usually for a sustained window. The Season 5 tracking pool includes PGT, Snake Track, Aether, Ground, Raw Control and Controlsphere.
Target switching scenarios: Moving cleanly between multiple live targets without overshooting. The Season 5 switching pool includes DotTS, EddieTS, DriftTS, FlyTS, ControlTS and PentaBounce, and LG Pin Practice 360 is the usual first exposure.
Flicking scenarios: Large fast movements onto a target that appears outside your current crosshair position. These punish an unmatched sensitivity harder than any other category, because a flick is a muscle memory distance rather than a visual correction.
Strafe and movement scenarios: Variants that force you to aim while moving, such as Tile Frenzy Strafing and Close Long Strafes Invincible. They are closer to real gameplay than static drills, because you almost never stand still in an actual match.
Full breakdowns in our KovaaK's weapons guide.
Location Progression
| Location | Level Range | Key Rewards |
|---|---|---|
| Voltaic Aim Training Routines | Any, matched to your current benchmark tier | A daily plan that is not just replaying whichever scenario you enjoy most |
| Voltaic Novice Benchmarks | New to aim training | Iron, Bronze, Silver or Gold, plus a clear read on which of the three categories is your weakest |
| Voltaic Intermediate Benchmarks | After completing Novice comfortably | Platinum through Master, and the diagnosis that tells you what to train next |
| Voltaic Advanced Benchmarks | Long-term trained players only | Grandmaster through Celestial, and leaderboard placement |
| Game-specific benchmarks | Any, once your sensitivity is correctly converted | A score that maps onto the game you actually play |
Voltaic Aim Training Routines: The practice playlists, distinct from the benchmarks that test you. They are published per difficulty tier and tell you which scenarios to run and when to move up, which is the structure the workshop's 200,000 scenarios cannot give you on their own.
Voltaic Novice Benchmarks: The entry tier, covering Clicking, Tracking and Target Switching. Ranks here run Iron, Bronze, Silver and Gold, and most players who have never trained deliberately land somewhere in the lower half on their first attempt.
Voltaic Intermediate Benchmarks: The tier where category weaknesses stop hiding. Ranks are Platinum, Diamond, Jade and Master, and it is normal to sit two ranks lower in one category than the other two.
Voltaic Advanced Benchmarks: The top tier, with Grandmaster, Nova, Astra and Celestial as the ranks. Reaching Celestial across all categories is a multi-year project and is far beyond what any competitive shooter actually requires.
Game-specific benchmarks: Dedicated benchmark sets built around individual titles including VALORANT, Apex Legends and Fortnite. They use scenario parameters closer to that game's engagement distances and target sizes than the general benchmarks do.
See our maps & locations guide for detailed area breakdowns and our walkthrough for the optimal progression path.
Tips That Actually Matter
- Set your KovaaK's cm/360 to exactly match your game. Either use the built-in profile for your title or calculate it from your in-game sensitivity, the game's yaw value and your DPI. Training at a different cm/360 builds muscle memory you cannot use.
- Twenty to thirty focused minutes a day beats a three hour session on a Sunday. Aim is a motor skill, and the limiting factor is how many quality repetitions you can produce before your accuracy degrades, not how many hours you can sit there.
- Benchmark once every two weeks, not every day. Daily benchmarking turns a diagnostic into a scoreboard, and chasing a personal best on a benchmark scenario is the single fastest way to stop improving at everything else.
- Pick one weak category per training block and stay on it for three or four weeks. Voltaic's split of Clicking, Tracking and Target Switching exists so you can find the gap, and the gap is almost always target switching because it is the least enjoyable to practise.
- Warm up with the same three scenarios every day, for example 1wall6targets TE, Close Long Strafes Invincible and Tile Frenzy. A consistent warmup gives you a baseline, so on a bad day you know it is you and not the game.
- Voltaic ranks run Iron, Bronze, Silver and Gold at Novice, Platinum, Diamond, Jade and Master at Intermediate, and Grandmaster, Nova, Astra and Celestial at Advanced. Most competitive shooter players never need anything past the Intermediate tier.
- Expect a dip after two or three weeks. Improved awareness of your own errors reads as getting worse before the mechanics catch up, and overtraining produces a genuine temporary decline. Neither is a reason to change your sensitivity.
- Use the game-specific benchmarks for VALORANT, Apex Legends or Fortnite once your conversion is correct. General scenarios train the movement, but the game-specific sets use target sizes and distances closer to what you actually face.
- Run strafing variants such as Tile Frenzy Strafing and Close Long Strafes Invincible rather than only static drills. Standing still while aiming is a trainer artefact, and players with big score gaps between static and strafing scenarios usually have a movement problem, not an aim problem.
- KovaaK's trains aim and nothing else. Crosshair placement, positioning, timing, ability usage, map knowledge and economy all sit outside it, and someone with Master rank benchmarks can still lose to a Gold player with better game sense.
Common Mistakes to Avoid
- Running a different sensitivity in the trainer than in your game, which makes every hour of practice non-transferable.
- Benchmarking daily and treating the score as the goal instead of as a diagnostic.
- Only running scenarios you are already good at, which is why target switching stays weak for years.
- Three hour sessions that produce more tired repetitions than accurate ones.
- Expecting rank to climb from aim alone, when positioning and crosshair placement decide most deaths.
Frequently Asked Questions
Is KovaaK's a game?
No. It is aim training software, sold on Steam for around 9.99 US dollars since 3 April 2018 and later retitled KovaaK 2.0. There is no story, no opponents to outplay and no progression system beyond your own score history and community benchmarks.
What sensitivity should I use in KovaaK's?
Exactly the same cm/360 as your main game. Use the built-in profile for your title, or calculate KovaaK's sensitivity from your in-game value, the game's yaw constant and your DPI. Any mismatch means the muscle memory you build does not transfer.
How long should I train each day?
Twenty to thirty focused minutes. Daily consistency produces more improvement than occasional long sessions, and quality of repetitions falls off sharply once fatigue sets in.
What are Voltaic benchmarks and what are the ranks?
Voltaic is the community standard test suite, splitting aim into Clicking, Tracking and Target Switching across Novice, Intermediate and Advanced difficulty. Ranks run Iron, Bronze, Silver and Gold, then Platinum, Diamond, Jade and Master, then Grandmaster, Nova, Astra and Celestial.
Will KovaaK's make me better at VALORANT or Apex Legends?
It will improve your aim mechanics if your sensitivity is matched and you train consistently. It will not improve crosshair placement, positioning, timing, ability usage or map knowledge, and those decide more fights than raw aim does in most ranked games.
More KovaaK's Guides
- KovaaK's Best Builds
- KovaaK's Tier List
- KovaaK's Walkthrough
- KovaaK's Beginner's Guide
- KovaaK's Tips & Tricks
- KovaaK's Weapons Guide
- KovaaK's Combat Guide
- KovaaK's Boss Guide
- KovaaK's Maps & Locations
- KovaaK's Crafting Guide
- KovaaK's Classes & Characters
Similar Games
If you enjoy KovaaK's, check out these related guides:
- Counter-Strike 2 Guide: fps game with similar mechanics
- Apex Legends Guide: fps game with similar mechanics
- Rainbow Six Siege Guide: fps game with similar mechanics



