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Marvel's Spider-Man 2 Walkthrough: Start to Endgame

Step-by-step Marvel's Spider-Man 2 walkthrough covering every phase from first session to endgame. Complete progression guide with milestones and checklists.

Researched and editorially reviewed. Updated .
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Insomniac's sequel came to PC on 30 January 2025 in a port handled by Nixxes, and it roughly doubles the map of the first two games to about 20.8 square kilometres across 14 districts. Manhattan returns, and Brooklyn and Queens are new, including the Coney Island stretch. You switch between Peter Parker and Miles Morales in the open world, and each has his own skill tree alongside a third tree they share: 19 skills for Peter, 17 for Miles and 26 in the shared tree. Peter's line runs through the mechanical Spider-Arms into the symbiote and out the other side into Anti-Venom, while Miles builds on the bio-electric Venom powers he had in his own game.

This walkthrough takes you from your first session to endgame content. Each phase has specific goals, priorities, and milestones. New to the game? Start with our beginner's guide first.

Quick Progression Summary

PhaseAreaFocusRoleDuration
1. StartAstoriaTwo Spider-Men on one save basicsPeter with the symbiote1-2 hours
2. EarlyDowntown QueensParry and Perfect Dodge masteryPeter with the symbiote3-5 hours
3. MidDowntown BrooklynThree skill trees + gearPeter with Spider-Arms or Peter with the symbiote5-10 hours
4. LateWilliamsburgBuild optimizationPeter with Spider-Arms5-10 hours
5. EndgameLittle OdessaMin-maxPeter with Spider-Arms or Shared tree generalistOngoing

See our maps guide for detailed area breakdowns.


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Phase 1: Getting Started (Astoria)

One of the two Queens districts and the more residential of them, all low-rise blocks and elevated track rather than the tower canyons of Manhattan. Swinging is harder here because anchor points are lower, which is exactly where the Web Wings and wind tunnels earn their place.

Level/Difficulty: Open world, low-rise traversal territory Key Rewards: District completion, Spider-Bots, Photo Ops, FNSM Requests

What to Do in Astoria

  1. Learn Two Spider-Men on one save. Outside story missions you hold a button to switch between Peter and Miles anywhere in the city, and the camera flies across the map to wherever the other one is standing. Spend your first session getting comfortable with this.
  2. Pick Peter with the symbiote as your starting role. See our builds guide for why.
  3. Learn the flash colours before anything else. Blue means dodge, yellow means parry and cannot be dodged at all. Coming from the 2018 game with dodge muscle memory is the single most common reason Kraven's Hunters feel unfair.
  4. Acquire your first weapons upgrade: Upshot or whatever's available.
  5. Clear all main content before moving on.

Phase 1 Checklist

  • Understand Two Spider-Men on one save fundamentals
  • Peter with the symbiote selected and functional
  • Astoria main content cleared
  • Ready for Downtown Queens

Phase 2: Early Game (Downtown Queens)

The denser half of Queens, with enough height to swing properly and enough ground-level activity to make it a good district to clear early. It sits close enough to the river that a wind tunnel launch drops you straight into Manhattan.

Level/Difficulty: Open world, good first district to hit 100 percent Key Rewards: District completion, Prowler Stashes, Hunter Blinds, EMF Experiments

What to Do in Downtown Queens

  1. Work on Parry and Perfect Dodge. The sequel adds a parry on top of the dodge the earlier games used, and it is not optional. This system becomes critical from here on.
  2. Farm for Upshot if you haven't already. It's the key upgrade for this phase.
  3. Put your first gadget upgrades into the Web Grabber. Grabtastic raising the pull from 4 targets to 6 and Heave Ho adding Brutes changes how every crowded room plays out.
  4. Complete all objectives before pushing to Downtown Brooklyn.
  5. Consider whether Peter with Spider-Arms might suit your playstyle better than Peter with the symbiote.

Phase 2 Checklist

  • Parry and Perfect Dodge integrated into gameplay
  • Upshot acquired
  • Downtown Queens fully cleared
  • Ready for Downtown Brooklyn

Phase 3: Mid Game (Downtown Brooklyn)

The largest Brooklyn district and the one carrying the recognisable landmarks, including the Brooklyn Bridge, Prospect Park and the Coney Island stretch on the map's southern edge. It has the widest spread of activity types of any single district.

Level/Difficulty: Open world, the densest activity district outside Manhattan Key Rewards: District completion, Mysteriums, Marko's Memories, Symbiote Nests

What to Do in Downtown Brooklyn

  1. Master Three skill trees. Peter has 19 exclusive skills, Miles has 17, and both draw on a shared pool of 26. This unlocks a new layer of gameplay.
  2. Start working toward Web Shooters. It's the best weapon and becomes accessible around now.
  3. Switch characters in the open world rather than only when the story forces it. Both share city activity progress, but Peter's and Miles's own skill trees have 19 and 17 exclusive skills that only fill up when you play as them.
  4. This area is the main skill check. If you can clear it, you're ready for late game.
  5. Start investing in Symbiote Surge and Mega Venom Blast for the tactical depth you'll need going forward.

Phase 3 Checklist

  • Three skill trees mastered
  • Web Shooters acquired or in progress
  • Downtown Brooklyn fully cleared
  • Ready for Williamsburg

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Phase 4: Late Game (Williamsburg)

Mid-rise Brooklyn with warehouse roofs and short blocks, which makes it good ground for the Web Line and for stealth approaches to Hunter Bases. The river edge feeds directly into a wind tunnel run back toward Manhattan.

Level/Difficulty: Open world, stealth and rooftop territory Key Rewards: District completion, Hunter Bases, Unidentified Targets, Spider-Bots

What to Do in Williamsburg

  1. Finalize your build. You should be running Peter with Spider-Arms or Peter with the symbiote with optimized gear.
  2. Web Shooters should be your primary. If you don't have it yet, prioritize getting it.
  3. Buy Ultimate Assist from the shared tree early. It fills both Symbiote Surge and Mega Venom Blast faster, so both characters get more use out of their strongest state.
  4. Web Wings and wind tunnels optimization starts here. Small improvements compound into massive advantages.
  5. Farm this area for the resources needed to push into Little Odessa.

Phase 4 Checklist

  • Build fully optimized
  • Web Shooters upgraded to max
  • Williamsburg fully cleared
  • Ready for Little Odessa

Phase 5: Endgame (Little Odessa)

The smallest of the three Brooklyn districts and the one most players clear last. Being compact makes it the quickest district to take to 100 percent once you know where the collectible types cluster.

Level/Difficulty: Open world, quickest district to complete Key Rewards: District completion, Spider-Bots, The Flame encounters, Photo Ops

What to Do in Little Odessa

  1. Little Odessa tests everything. Come prepared with your best build and gear.
  2. Use wind tunnels along the rivers to gain height for free. Web Wings plus a tunnel launch crosses from Queens to lower Manhattan faster than fast travel loads.
  3. The endgame loop: run Little Odessa, optimize gear, push harder content.
  4. Experiment with Shared tree generalist for a fresh take once you've mastered the standard builds.
  5. This is where Web Wings and wind tunnels mastery separates good players from great ones. See our tips guide for advanced strategies.

Phase 5 Checklist

  • Endgame content on farm
  • Best-in-slot gear acquired
  • Little Odessa fully cleared
  • Ready for challenge content

Common Progression Mistakes

  • Dodging yellow-flash attacks. They cannot be dodged. Only a parry stops them, and the game does not spell this out clearly enough for players arriving from the first two games.
  • Playing 90 percent of the open world as one character. Both trees hold exclusive skills, 19 for Peter and 17 for Miles, and a lopsided run leaves half your abilities unbought when the late fights arrive.
  • Ignoring the shared skill tree. Its 26 skills include the Focus generation and healing skills that carry both characters, and it is easy to overlook while chasing flashy symbiote and Venom abilities.
  • Spending Tech Parts on suits instead of gadget upgrades. Suit styles are cosmetic, while Web Grabber and Concussion Burst upgrades are the difference between clearing a Hunter Base and restarting it.
  • Fast travelling everywhere. Web Wings and wind tunnels make cross-borough runs quick, and every district you fly across surfaces the collectibles and crimes you would otherwise skip.

Key Tips for Smooth Progression

  1. Learn the flash colours before anything else. Blue means dodge, yellow means parry and cannot be dodged at all. Coming from the 2018 game with dodge muscle memory is the single most common reason Kraven's Hunters feel unfair.
  2. Put your first gadget upgrades into the Web Grabber. Grabtastic raising the pull from 4 targets to 6 and Heave Ho adding Brutes changes how every crowded room plays out.
  3. Switch characters in the open world rather than only when the story forces it. Both share city activity progress, but Peter's and Miles's own skill trees have 19 and 17 exclusive skills that only fill up when you play as them.
  4. Buy Ultimate Assist from the shared tree early. It fills both Symbiote Surge and Mega Venom Blast faster, so both characters get more use out of their strongest state.
  5. Use wind tunnels along the rivers to gain height for free. Web Wings plus a tunnel launch crosses from Queens to lower Manhattan faster than fast travel loads.

For more advanced strategies, see our tips & tricks guide.

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