Sephiria is a top down action roguelite from TEAM HORAY, the studio behind Dungreed. You play a bunny climbing a demon filled tower to stop Bunnyville being wiped out on the Day of Destiny, and it left Early Access on 31 July 2026 after starting that run on 3 April 2025. A full climb covers six chapters, more than 60 enemy types and over 10 bosses, with six weapons carrying more than 50 upgrades each.
Starting Sephiria can feel overwhelming. This guide tells you exactly what to focus on during your first hours so you don't waste time on things that don't matter yet. For the full progression path, see our walkthrough.
What Kind of Game Is This?
Sephiria is a roguelike game built around Artifact and Tablet inventory grid and Six weapons with over 50 upgrades each. The core loop involves mastering these systems to progress through increasingly challenging content.
What to expect: Time investment in learning mechanics, experimentation, and gradual mastery. The game rewards patience and knowledge.
Choosing Your First Build
| Build | Beginner Rating | Why |
|---|---|---|
| Ice element build | Excellent for beginners | Balanced approach |
| Critical strike build | Excellent for beginners | Balanced approach |
| Dash trigger build | Excellent for beginners | Balanced approach |
| Companion build | Excellent for beginners | Balanced approach |
| Physical melee build | Excellent for beginners | Balanced approach |
Our recommendation: Start with Critical strike build. It offers the most forgiving experience while teaching core mechanics.
Avoid Physical melee build as your first pick. It requires deep knowledge of game systems to use effectively. Once you're ready, check our classes guide for all options.
First Session Step-by-Step
Step 1: Learn Artifact and Tablet inventory grid
Artifacts and Tablets share one inventory grid, and Tablets read whatever sits next to them. Where a piece goes matters more than its rarity, which is why the community built placement solver tools for it.
This is the foundation. Spend your first 15-30 minutes getting comfortable with how Artifact and Tablet inventory grid works before worrying about anything else. Our combat guide breaks this down further.
Step 2: Head to Bunnyville
The hub village you are trying to save, and where every run begins and ends. Costume selection and the Destiny Inscription tree both live here.
Clear the main content here before moving on. Everything teaches fundamentals you'll need later. See our maps guide for all locations.
Step 3: Get Your First Upgrade
Look for Greatsword: it's the most accessible early upgrade. Slow swings carrying the highest raw damage per hit in the base set. Every miss costs real time, so it wants boss rooms more than crowded packs.
Step 4: Understand Six weapons with over 50 upgrades each
Sword and Shield, Greatsword, Dagger, Katana, Crossbow and Staff each carry over 50 upgrades. Anvil nodes inside a run only evolve the weapon you are currently holding, so splitting upgrades across two weapons leaves both unfinished.
This is the system most new players overlook. Invest time here early. It pays off throughout the entire game.
Step 5: Push to The tower's six chapters
Each floor opens in a starting room, offers three nodes to choose between, and finishes in a boss room. Difficulty climbs chapter by chapter, with more than 10 bosses spread across the six.
Essential Mechanics Explained
Artifact and Tablet inventory grid
Artifacts and Tablets share one inventory grid, and Tablets read whatever sits next to them. Where a piece goes matters more than its rarity, which is why the community built placement solver tools for it.
Six weapons with over 50 upgrades each
Sword and Shield, Greatsword, Dagger, Katana, Crossbow and Staff each carry over 50 upgrades. Anvil nodes inside a run only evolve the weapon you are currently holding, so splitting upgrades across two weapons leaves both unfinished.
Destiny Inscription meta progression
Destiny Inscription is the permanent skill tree between runs, bought with Sapphires. You earn Sapphires when you die, scaled to how deep you reached and how many bosses you killed, and the same currency also buys items in the tower's Pocket Dimension.
One Miracle per run from the Root node
The Root node appears exactly once per run and grants a single Miracle out of 18. It never overlaps with a shop, has no fights and offers no alternative choice, so the run reshapes itself around whatever you get.
Costumes chosen before each run
You pick a costume before entering the tower and most of them change your starting stats, with some adding a starting item. There are 17 in total: 8 unlocked by default, 6 earned through specific tasks and 3 hidden.
Common Beginner Mistakes
1. Spreading Anvil upgrades across several weapons
Late chapter packs punish a half built upgrade line far harder than a supposedly wrong weapon choice.
2. Treating the inventory as a bag rather than a grid
Placement decides what your Tablets read, so an unsorted grid throws away most of your damage.
3. Chasing rarity
Commons with correct tablet placement outscale rares that do not fit the layout you are building.
4. Skipping the fixed store to save time
It is the only reliable place to sell, restock and reorganize before a boss room.
5. Hoarding Sapphires for one expensive Destiny Inscription node
The tree is path gated, so the cheap early nodes are prerequisites you have to buy regardless.
First 5 Hours Checklist
- Understand Artifact and Tablet inventory grid and Six weapons with over 50 upgrades each
- Choose Critical strike build as starting build
- Clear Bunnyville main content
- Acquire Greatsword or equivalent upgrade
- Reach The tower's six chapters
- Every floor after the first has a fixed store in its starting room. Sell whatever does not fit your grid there instead of carrying dead artifacts into a boss room.
- The starting room also holds a Training Doll. Use it to check what your grid actually does, because tablet adjacency changes real numbers more than the item tooltips suggest.
Tips for New Players
- Every floor after the first has a fixed store in its starting room. Sell whatever does not fit your grid there instead of carrying dead artifacts into a boss room.
- The starting room also holds a Training Doll. Use it to check what your grid actually does, because tablet adjacency changes real numbers more than the item tooltips suggest.
- Sapphires are awarded on death and scale with how deep you got and how many bosses you killed. A deliberate deep run that ends in chapter 4 pays better than a cautious one that ends in chapter 2.
- Anvil nodes only upgrade the weapon in your hands. Decide your weapon in chapter 1 and resist trying a second one halfway up.
- Tablets are the multiplier and artifacts are the base. A common artifact placed next to the right tablet routinely beats a rare artifact sitting alone in a corner of the grid.
- The Root node appears once and only once, so there is nothing to save it for. Take the Miracle when you reach it and build the rest of the run around what it hands you.
- Costumes change your starting stats and some give a starting item. Read that screen properly, because the choice is locked for the whole run.
- Co-op lets you trade items between players. Hand duplicate artifacts to whoever's grid can actually fit them rather than selling them off.
- Destiny Inscription unlocks are path gated. You have to upgrade a node at least once before the next one on the line opens, so plan a route rather than buying whatever looks strongest.
- Sephiria left Early Access on 31 July 2026 and patched quickly afterwards. Guides written against the 0.7 alpha quote different numbers, so check which version a build was written for.
Frequently Asked Questions
How many weapons does Sephiria have?
Six: Sword and Shield, Greatsword, Dagger, Katana, Crossbow and Staff. Each carries over 50 upgrades, and Anvil nodes only improve the one you are holding at the time.
Is this the same team as Dungreed?
Yes. TEAM HORAY developed and published both. Sephiria swaps Dungreed's side scrolling for a top down view and adds the artifact and tablet inventory grid on top.
Does Sephiria have co-op?
Online co-op supports up to 4 players. You can trade items and revive downed teammates, which makes a dedicated support build genuinely useful in the later chapters.
What do Sapphires do?
They are earned on death in proportion to how far you climbed and how many bosses you beat, and they buy Destiny Inscription nodes between runs. They also work as currency inside the Pocket Dimension during a run.
How long is a full run?
A complete climb covers six chapters, each built from a starting room, a choice of three nodes and a boss room, with more than 10 bosses across the game. Expect to lose plenty of runs before chapter 6.
More Sephiria Guides
- Sephiria Sephiria Overview
- Sephiria Best Builds
- Sephiria Tier List
- Sephiria Walkthrough
- Sephiria Tips & Tricks
- Sephiria Weapons Guide
- Sephiria Combat Guide
- Sephiria Boss Guide
- Sephiria Maps & Locations
- Sephiria Crafting Guide
- Sephiria Classes & Characters
Similar Games
If you enjoy Sephiria, check out these related guides:
- Risk of Rain 2 Beginner's Guide: roguelike game with similar mechanics
- Hades Beginner's Guide: roguelike game with similar mechanics
- Darkest Dungeon Beginner's Guide: roguelike game with similar mechanics



