Sephiria is a top down action roguelite from TEAM HORAY, the studio behind Dungreed. You play a bunny climbing a demon filled tower to stop Bunnyville being wiped out on the Day of Destiny, and it left Early Access on 31 July 2026 after starting that run on 3 April 2025. A full climb covers six chapters, more than 60 enemy types and over 10 bosses, with six weapons carrying more than 50 upgrades each.
These tips go beyond the basics. They're the strategies experienced players use to play more efficiently, the hidden mechanics most people miss, and the optimizations that compound over a full playthrough. If you're just starting, check our beginner's guide first.
Essential Tips
1. Every floor after the first has a fixed store in its starting room
Every floor after the first has a fixed store in its starting room. Sell whatever does not fit your grid there instead of carrying dead artifacts into a boss room.
2. The starting room also holds a Training Doll
The starting room also holds a Training Doll. Use it to check what your grid actually does, because tablet adjacency changes real numbers more than the item tooltips suggest.
3. Sapphires are awarded on death and scale with how deep you got and how many bosses you killed
Sapphires are awarded on death and scale with how deep you got and how many bosses you killed. A deliberate deep run that ends in chapter 4 pays better than a cautious one that ends in chapter 2.
4. Anvil nodes only upgrade the weapon in your hands
Anvil nodes only upgrade the weapon in your hands. Decide your weapon in chapter 1 and resist trying a second one halfway up.
5. Tablets are the multiplier and artifacts are the base
Tablets are the multiplier and artifacts are the base. A common artifact placed next to the right tablet routinely beats a rare artifact sitting alone in a corner of the grid.
6. The Root node appears once and only once, so there is nothing to save it for
The Root node appears once and only once, so there is nothing to save it for. Take the Miracle when you reach it and build the rest of the run around what it hands you.
7. Costumes change your starting stats and some give a starting item
Costumes change your starting stats and some give a starting item. Read that screen properly, because the choice is locked for the whole run.
8. Co-op lets you trade items between players
Co-op lets you trade items between players. Hand duplicate artifacts to whoever's grid can actually fit them rather than selling them off.
9. Destiny Inscription unlocks are path gated
Destiny Inscription unlocks are path gated. You have to upgrade a node at least once before the next one on the line opens, so plan a route rather than buying whatever looks strongest.
10. Sephiria left Early Access on 31 July 2026 and patched quickly afterwards
Sephiria left Early Access on 31 July 2026 and patched quickly afterwards. Guides written against the 0.7 alpha quote different numbers, so check which version a build was written for.
Advanced Strategies
Build Optimization
The difference between an average build and an optimized one is massive. See our builds guide for full breakdowns.
For Ice element build (A-Tier):
- Focus on Artifact and Tablet inventory grid combinations for maximum output.
- Core gear: Sword and Shield
- Stat priority: Offensive stats first
For Critical strike build (A-Tier):
- Versatile approach that handles any situation.
- Core gear: Greatsword
- Stat priority: Balanced stats
Mechanic Interactions
Understanding how Sephiria's systems interact is where the real optimization lives. Our combat guide covers this in detail.
Artifact and Tablet inventory grid + Six weapons with over 50 upgrades each: Artifacts and Tablets share one inventory grid, and Tablets read whatever sits next to them. Combined with Six weapons with over 50 upgrades each, sword and shield, greatsword, dagger, katana, crossbow and staff each carry over 50 upgrades.
Destiny Inscription meta progression + One Miracle per run from the Root node: Destiny Inscription is the permanent skill tree between runs, bought with Sapphires. When paired with One Miracle per run from the Root node, the root node appears exactly once per run and grants a single miracle out of 18.
Costumes chosen before each run scaling: You pick a costume before entering the tower and most of them change your starting stats, with some adding a starting item. There are 17 in total: 8 unlocked by default, 6 earned through specific tasks and 3 hidden.
Equipment Efficiency
| Equipment | Best Use Case | Why |
|---|---|---|
| Sword and Shield | First runs and learning boss patterns | The most forgiving of the six, pairing a modest attack with a block. |
| Greatsword | Single target damage against chapter bosses | Slow swings carrying the highest raw damage per hit in the base set. |
| Dagger | Critical rate and on hit artifact builds | Fast and short ranged, built around critical scaling and stacking on hit effects. |
| Katana | Players who want combo depth and stance management | A melee weapon with a higher skill ceiling than the Greatsword. |
| Crossbow | Safe damage against dense late chapter packs | The ranged pick of the base six, trading damage for the ability to fight from outside a boss's reach. |
Location Efficiency
Bunnyville (Between every run): The hub village you are trying to save, and where every run begins and ends. Costume selection and the Destiny Inscription tree both live here.
The tower's six chapters (Chapters 1 to 6, one full climb): Each floor opens in a starting room, offers three nodes to choose between, and finishes in a boss room. Difficulty climbs chapter by chapter, with more than 10 bosses spread across the six.
The Root node (Once per run): A unique node that appears once per run and grants one Miracle out of 18. It carries no fights, no shop and no alternative options.
The Pocket Dimension (Mid run): An in run area where Sapphires work as spendable currency rather than only as meta progression. Buying here trades permanent progress for immediate power.
Anvil nodes (Available in every chapter): Upgrade stations that evolve whichever weapon you are currently carrying. Reaching one with the wrong weapon equipped wastes the node entirely.
Mistakes Even Veterans Make
- Spreading Anvil upgrades across several weapons. Late chapter packs punish a half built upgrade line far harder than a supposedly wrong weapon choice.
- Treating the inventory as a bag rather than a grid. Placement decides what your Tablets read, so an unsorted grid throws away most of your damage.
- Chasing rarity. Commons with correct tablet placement outscale rares that do not fit the layout you are building.
- Skipping the fixed store to save time. It is the only reliable place to sell, restock and reorganize before a boss room.
- Hoarding Sapphires for one expensive Destiny Inscription node. The tree is path gated, so the cheap early nodes are prerequisites you have to buy regardless.
Pro Quick Tips
- Every floor after the first has a fixed store in its starting room. Sell whatever does not fit your grid there instead of carrying dead artifacts into a boss room.
- The starting room also holds a Training Doll. Use it to check what your grid actually does, because tablet adjacency changes real numbers more than the item tooltips suggest.
- Sapphires are awarded on death and scale with how deep you got and how many bosses you killed. A deliberate deep run that ends in chapter 4 pays better than a cautious one that ends in chapter 2.
- Start with Critical strike build, switch to Ice element build when ready
- Invest in Sword and Shield above everything else
- Clear areas in order: Bunnyville → The tower's six chapters → The Root node → The Pocket Dimension → Anvil nodes. See our maps guide
- Artifact and Tablet inventory grid + Six weapons with over 50 upgrades each together are stronger than either alone
More Sephiria Guides
- Sephiria Sephiria Overview
- Sephiria Best Builds
- Sephiria Tier List
- Sephiria Walkthrough
- Sephiria Beginner's Guide
- Sephiria Weapons Guide
- Sephiria Combat Guide
- Sephiria Boss Guide
- Sephiria Maps & Locations
- Sephiria Crafting Guide
- Sephiria Classes & Characters
Similar Games
If you enjoy Sephiria, check out these related guides:
- Risk of Rain 2 Tips & Tricks: roguelike game with similar mechanics
- Hades Tips & Tricks: roguelike game with similar mechanics
- Darkest Dungeon Tips & Tricks: roguelike game with similar mechanics



