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Sephiria Walkthrough: Start to Endgame

Step-by-step Sephiria walkthrough covering every phase from first session to endgame. Complete progression guide with milestones and checklists.

Researched and editorially reviewed. Updated .
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Sephiria is a top down action roguelite from TEAM HORAY, the studio behind Dungreed. You play a bunny climbing a demon filled tower to stop Bunnyville being wiped out on the Day of Destiny, and it left Early Access on 31 July 2026 after starting that run on 3 April 2025. A full climb covers six chapters, more than 60 enemy types and over 10 bosses, with six weapons carrying more than 50 upgrades each.

This walkthrough takes you from your first session to endgame content. Each phase has specific goals, priorities, and milestones. New to the game? Start with our beginner's guide first.

Quick Progression Summary

PhaseAreaFocusBuildDuration
1. StartBunnyvilleArtifact and Tablet inventory grid basicsCritical strike build1-2 hours
2. EarlyThe tower's six chaptersSix weapons with over 50 upgrades each masteryCritical strike build3-5 hours
3. MidThe Root nodeDestiny Inscription meta progression + gearIce element build or Critical strike build5-10 hours
4. LateThe Pocket DimensionBuild optimizationIce element build5-10 hours
5. EndgameAnvil nodesMin-maxIce element build or Physical melee buildOngoing

See our maps guide for detailed area breakdowns.


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Phase 1: Getting Started (Bunnyville)

The hub village you are trying to save, and where every run begins and ends. Costume selection and the Destiny Inscription tree both live here.

Level/Difficulty: Between every run Key Rewards: Destiny Inscription nodes, costume selection, permanent upgrades

What to Do in Bunnyville

  1. Learn Artifact and Tablet inventory grid. Artifacts and Tablets share one inventory grid, and Tablets read whatever sits next to them. Spend your first session getting comfortable with this.
  2. Pick Critical strike build as your starting build. See our builds guide for why.
  3. Every floor after the first has a fixed store in its starting room. Sell whatever does not fit your grid there instead of carrying dead artifacts into a boss room.
  4. Acquire your first equipment upgrade: Greatsword or whatever's available.
  5. Clear all main content before moving on.

Phase 1 Checklist

  • Understand Artifact and Tablet inventory grid fundamentals
  • Critical strike build selected and functional
  • Bunnyville main content cleared
  • Ready for The tower's six chapters

Phase 2: Early Game (The tower's six chapters)

Each floor opens in a starting room, offers three nodes to choose between, and finishes in a boss room. Difficulty climbs chapter by chapter, with more than 10 bosses spread across the six.

Level/Difficulty: Chapters 1 to 6, one full climb Key Rewards: Artifacts, Tablets, weapon evolutions, chapter bosses

What to Do in The tower's six chapters

  1. Work on Six weapons with over 50 upgrades each. Sword and Shield, Greatsword, Dagger, Katana, Crossbow and Staff each carry over 50 upgrades. This system becomes critical from here on.
  2. Farm for Greatsword if you haven't already. It's the key upgrade for this phase.
  3. The starting room also holds a Training Doll. Use it to check what your grid actually does, because tablet adjacency changes real numbers more than the item tooltips suggest.
  4. Complete all objectives before pushing to The Root node.
  5. Consider whether Ice element build might suit your playstyle better than Critical strike build.

Phase 2 Checklist

  • Six weapons with over 50 upgrades each integrated into gameplay
  • Greatsword acquired
  • The tower's six chapters fully cleared
  • Ready for The Root node

Phase 3: Mid Game (The Root node)

A unique node that appears once per run and grants one Miracle out of 18. It carries no fights, no shop and no alternative options.

Level/Difficulty: Once per run Key Rewards: One Miracle plus the randomized items that come with it

What to Do in The Root node

  1. Master Destiny Inscription meta progression. Destiny Inscription is the permanent skill tree between runs, bought with Sapphires. This unlocks a new layer of gameplay.
  2. Start working toward Sword and Shield. It's the best equipment and becomes accessible around now.
  3. Sapphires are awarded on death and scale with how deep you got and how many bosses you killed. A deliberate deep run that ends in chapter 4 pays better than a cautious one that ends in chapter 2.
  4. This area is the main skill check. If you can clear it, you're ready for late game.
  5. Start investing in One Miracle per run from the Root node for the tactical depth you'll need going forward.

Phase 3 Checklist

  • Destiny Inscription meta progression mastered
  • Sword and Shield acquired or in progress
  • The Root node fully cleared
  • Ready for The Pocket Dimension

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Phase 4: Late Game (The Pocket Dimension)

An in run area where Sapphires work as spendable currency rather than only as meta progression. Buying here trades permanent progress for immediate power.

Level/Difficulty: Mid run Key Rewards: Items purchased with Sapphires

What to Do in The Pocket Dimension

  1. Finalize your build. You should be running Ice element build or Critical strike build with optimized gear.
  2. Sword and Shield should be your primary. If you don't have it yet, prioritize getting it.
  3. Anvil nodes only upgrade the weapon in your hands. Decide your weapon in chapter 1 and resist trying a second one halfway up.
  4. Costumes chosen before each run optimization starts here. Small improvements compound into massive advantages.
  5. Farm this area for the resources needed to push into Anvil nodes.

Phase 4 Checklist

  • Build fully optimized
  • Sword and Shield upgraded to max
  • The Pocket Dimension fully cleared
  • Ready for Anvil nodes

Phase 5: Endgame (Anvil nodes)

Upgrade stations that evolve whichever weapon you are currently carrying. Reaching one with the wrong weapon equipped wastes the node entirely.

Level/Difficulty: Available in every chapter Key Rewards: Weapon evolutions along a single upgrade line

What to Do in Anvil nodes

  1. Anvil nodes tests everything. Come prepared with your best build and gear.
  2. Tablets are the multiplier and artifacts are the base. A common artifact placed next to the right tablet routinely beats a rare artifact sitting alone in a corner of the grid.
  3. The endgame loop: run Anvil nodes, optimize gear, push harder content.
  4. Experiment with Physical melee build for a fresh take once you've mastered the standard builds.
  5. This is where Costumes chosen before each run mastery separates good players from great ones. See our tips guide for advanced strategies.

Phase 5 Checklist

  • Endgame content on farm
  • Best-in-slot gear acquired
  • Anvil nodes fully cleared
  • Ready for challenge content

Common Progression Mistakes

  • Spreading Anvil upgrades across several weapons. Late chapter packs punish a half built upgrade line far harder than a supposedly wrong weapon choice.
  • Treating the inventory as a bag rather than a grid. Placement decides what your Tablets read, so an unsorted grid throws away most of your damage.
  • Chasing rarity. Commons with correct tablet placement outscale rares that do not fit the layout you are building.
  • Skipping the fixed store to save time. It is the only reliable place to sell, restock and reorganize before a boss room.
  • Hoarding Sapphires for one expensive Destiny Inscription node. The tree is path gated, so the cheap early nodes are prerequisites you have to buy regardless.

Key Tips for Smooth Progression

  1. Every floor after the first has a fixed store in its starting room. Sell whatever does not fit your grid there instead of carrying dead artifacts into a boss room.
  2. The starting room also holds a Training Doll. Use it to check what your grid actually does, because tablet adjacency changes real numbers more than the item tooltips suggest.
  3. Sapphires are awarded on death and scale with how deep you got and how many bosses you killed. A deliberate deep run that ends in chapter 4 pays better than a cautious one that ends in chapter 2.
  4. Anvil nodes only upgrade the weapon in your hands. Decide your weapon in chapter 1 and resist trying a second one halfway up.
  5. Tablets are the multiplier and artifacts are the base. A common artifact placed next to the right tablet routinely beats a rare artifact sitting alone in a corner of the grid.

For more advanced strategies, see our tips & tricks guide.

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