Respawn shipped the first Cal Kestis game on 15 November 2019, and it is a much narrower toolkit than the sequel. There are exactly two lightsaber configurations here, single and double-bladed, and three skill trees called Force, Lightsaber and Survival holding 33 skills between them. Difficulty does not pad enemy health: Story Mode, Jedi Knight, Jedi Master and Jedi Grand Master change the parry window and enemy aggression instead, so a boss has the same health bar on every setting. The route runs Bracca, Bogano, Zeffo, Kashyyyk, Dathomir, Ilum and finally Nur, and almost every chest you crack along the way holds a poncho or a lightsaber part rather than a stat.
STAR WARS Jedi: Fallen Order features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.
Area Progression Order
| Order | Location | Difficulty | Key Rewards | Recommended Role |
|---|---|---|---|---|
| 1 | Bogano | Opening hours, 0 to 4 skill points | Scomp Link route, Abandoned Workshop workbench, first stim upgrade, Oggdo Bogdo | Lightsaber tree duellist |
| 2 | Zeffo | Early to mid game, across two separate visits | Force Push, Force Pull, Scomp Link, Powered Zipline, Slice: Probe Droid | Lightsaber tree duellist |
| 3 | Kashyyyk | Mid game, after both Zeffo Force powers | Overcharge, Slice: Security Droid, Jedi Flip, Underwater Breather, the Ninth Sister | Force tree specialist |
| 4 | Dathomir | Reachable straight after Bogano, intended for the late mid game | Double-bladed part, Climbing Claws from Gorgara, Nydak Alpha, Taron Malicos, Merrin | Force tree specialist |
| 5 | Nur | Endgame, after Ilum rebuilds the lightsaber | Final Second Sister duel, the Fortress Inquisitorius sequence, the campaign ending | Force tree specialist |
Bogano: Starting Area
The quiet second stop and the closest thing Fallen Order has to a hub. The Vault sits at its centre, Oggdo Bogdo squats in a cave near the start, and the Abandoned Workshop holds a workbench that grants the double-bladed part once BD-1 has the Scomp Link.
| Attribute | Detail |
|---|---|
| Difficulty | Opening hours, 0 to 4 skill points |
| Key Rewards | Scomp Link route, Abandoned Workshop workbench, first stim upgrade, Oggdo Bogdo |
| Recommended Role | Lightsaber tree duellist |
| Key Weapons | Double-bladed lightsaber |
What to Do Here
- Learn the basics of Parry window set by difficulty. This is where you practice without heavy punishment.
- Collect starting resources and your first weapons upgrade.
- Clear all main content before moving to Zeffo.
- If you're struggling, read our beginner's guide.
Zeffo: Early Game
Two visits, two tombs. The Tomb of Eilram returns Force Push on the first trip and the Tomb of Miktrull returns Force Pull on the second. The Weathered Monument hides the Scomp Link workbench, the Imperial Dig Site holds the Powered Zipline, and an AT-ST fight and the Rabid Jotaz both live here.
| Attribute | Detail |
|---|---|
| Difficulty | Early to mid game, across two separate visits |
| Key Rewards | Force Push, Force Pull, Scomp Link, Powered Zipline, Slice: Probe Droid |
| Recommended Role | Lightsaber tree duellist |
| Key Weapons | Double-bladed lightsaber |
What to Do Here
- Focus on mastering Force, Lightsaber and Survival trees. It's critical from this point on.
- Farm for Double-bladed lightsaber if you don't have it yet.
- Complete all objectives for maximum rewards.
- Prepare for the difficulty spike in Kashyyyk.
Kashyyyk: Mid Game
The Shadowlands and the Origin Tree. Overcharge is in the Forest Trench on the first visit, Slice: Security Droid sits past the freed Wookiees in the Imperial Refinery, the Jedi Flip double jump comes while climbing the Origin Tree, and Mari Kosan hands over the Underwater Breather after you find Tarfful.
| Attribute | Detail |
|---|---|
| Difficulty | Mid game, after both Zeffo Force powers |
| Key Rewards | Overcharge, Slice: Security Droid, Jedi Flip, Underwater Breather, the Ninth Sister |
| Recommended Role | Force tree specialist |
| Key Weapons | Double-bladed lightsaber |
What to Do Here
- This is the main skill check. Bring an optimized build.
- Single-bladed lightsaber becomes accessible here. Prioritize getting it.
- Master Single and double-bladed configurations for the boss encounters.
- Check our boss guide if you get stuck.
Dathomir: Late Game
The hardest planet to arrive at early and the most rewarding. Brother's Bastion holds the workbench that grants the double-bladed part, Gorgara drops the Climbing Claws, and Taron Malicos waits at the end. This is also where Cal's kyber crystal shatters, sending the Mantis to Ilum.
| Attribute | Detail |
|---|---|
| Difficulty | Reachable straight after Bogano, intended for the late mid game |
| Key Rewards | Double-bladed part, Climbing Claws from Gorgara, Nydak Alpha, Taron Malicos, Merrin |
| Recommended Role | Force tree specialist |
| Key Weapons | Single-bladed lightsaber |
What to Do Here
- Full build optimization is expected by this point.
- Single-bladed lightsaber should be your primary, fully upgraded.
- Meditation circles and Force Essence mastery starts mattering here.
- Farm resources for the push into Nur.
Nur: Endgame
The moon holding the Fortress Inquisitorius, and the last area of the campaign. It is a linear stealth-into-assault sequence rather than an explorable planet, and it closes out the Second Sister arc that started in the Bracca prologue.
| Attribute | Detail |
|---|---|
| Difficulty | Endgame, after Ilum rebuilds the lightsaber |
| Key Rewards | Final Second Sister duel, the Fortress Inquisitorius sequence, the campaign ending |
| Recommended Role | Force tree specialist |
| Key Weapons | Single-bladed lightsaber |
What to Do Here
- This is endgame. Best-in-slot gear and a perfected build are mandatory.
- See our boss guide for endgame fight strategies.
- The reward loop: clear content → upgrade → push harder content.
- Experiment with Double-bladed crowd controller for variety once you've mastered the meta.
Exploration Tips
- Clear areas in order: Bogano → Zeffo → Kashyyyk → Dathomir → Nur. Skipping areas means missing resources you'll need later.
- Check every corner: Hidden caches and secrets are often in non-obvious locations.
- Match your weapons: Some areas favor different weapons types.
- Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
- Don't rush: Clearing an area fully gives more resources than speedrunning two areas.
More STAR WARS Jedi: Fallen Order Guides
- STAR WARS Jedi: Fallen Order STAR WARS Jedi: Fallen Order Overview
- STAR WARS Jedi: Fallen Order Best Builds
- STAR WARS Jedi: Fallen Order Tier List
- STAR WARS Jedi: Fallen Order Walkthrough
- STAR WARS Jedi: Fallen Order Beginner's Guide
- STAR WARS Jedi: Fallen Order Tips & Tricks
- STAR WARS Jedi: Fallen Order Weapons Guide
- STAR WARS Jedi: Fallen Order Combat Guide
- STAR WARS Jedi: Fallen Order Boss Guide
- STAR WARS Jedi: Fallen Order Crafting Guide
- STAR WARS Jedi: Fallen Order Classes & Characters
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