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STAR WARS Jedi: Fallen Order Maps & Locations Guide: Every Area Covered

Complete STAR WARS Jedi: Fallen Order maps and locations guide. Every area with difficulty, rewards, progression order, and what to do in each zone.

Researched and editorially reviewed. Updated .
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Respawn shipped the first Cal Kestis game on 15 November 2019, and it is a much narrower toolkit than the sequel. There are exactly two lightsaber configurations here, single and double-bladed, and three skill trees called Force, Lightsaber and Survival holding 33 skills between them. Difficulty does not pad enemy health: Story Mode, Jedi Knight, Jedi Master and Jedi Grand Master change the parry window and enemy aggression instead, so a boss has the same health bar on every setting. The route runs Bracca, Bogano, Zeffo, Kashyyyk, Dathomir, Ilum and finally Nur, and almost every chest you crack along the way holds a poncho or a lightsaber part rather than a stat.

STAR WARS Jedi: Fallen Order features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.

Area Progression Order

OrderLocationDifficultyKey RewardsRecommended Role
1BoganoOpening hours, 0 to 4 skill pointsScomp Link route, Abandoned Workshop workbench, first stim upgrade, Oggdo BogdoLightsaber tree duellist
2ZeffoEarly to mid game, across two separate visitsForce Push, Force Pull, Scomp Link, Powered Zipline, Slice: Probe DroidLightsaber tree duellist
3KashyyykMid game, after both Zeffo Force powersOvercharge, Slice: Security Droid, Jedi Flip, Underwater Breather, the Ninth SisterForce tree specialist
4DathomirReachable straight after Bogano, intended for the late mid gameDouble-bladed part, Climbing Claws from Gorgara, Nydak Alpha, Taron Malicos, MerrinForce tree specialist
5NurEndgame, after Ilum rebuilds the lightsaberFinal Second Sister duel, the Fortress Inquisitorius sequence, the campaign endingForce tree specialist

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Bogano: Starting Area

The quiet second stop and the closest thing Fallen Order has to a hub. The Vault sits at its centre, Oggdo Bogdo squats in a cave near the start, and the Abandoned Workshop holds a workbench that grants the double-bladed part once BD-1 has the Scomp Link.

AttributeDetail
DifficultyOpening hours, 0 to 4 skill points
Key RewardsScomp Link route, Abandoned Workshop workbench, first stim upgrade, Oggdo Bogdo
Recommended RoleLightsaber tree duellist
Key WeaponsDouble-bladed lightsaber

What to Do Here


Zeffo: Early Game

Two visits, two tombs. The Tomb of Eilram returns Force Push on the first trip and the Tomb of Miktrull returns Force Pull on the second. The Weathered Monument hides the Scomp Link workbench, the Imperial Dig Site holds the Powered Zipline, and an AT-ST fight and the Rabid Jotaz both live here.

AttributeDetail
DifficultyEarly to mid game, across two separate visits
Key RewardsForce Push, Force Pull, Scomp Link, Powered Zipline, Slice: Probe Droid
Recommended RoleLightsaber tree duellist
Key WeaponsDouble-bladed lightsaber

What to Do Here


Kashyyyk: Mid Game

The Shadowlands and the Origin Tree. Overcharge is in the Forest Trench on the first visit, Slice: Security Droid sits past the freed Wookiees in the Imperial Refinery, the Jedi Flip double jump comes while climbing the Origin Tree, and Mari Kosan hands over the Underwater Breather after you find Tarfful.

AttributeDetail
DifficultyMid game, after both Zeffo Force powers
Key RewardsOvercharge, Slice: Security Droid, Jedi Flip, Underwater Breather, the Ninth Sister
Recommended RoleForce tree specialist
Key WeaponsDouble-bladed lightsaber

What to Do Here


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Dathomir: Late Game

The hardest planet to arrive at early and the most rewarding. Brother's Bastion holds the workbench that grants the double-bladed part, Gorgara drops the Climbing Claws, and Taron Malicos waits at the end. This is also where Cal's kyber crystal shatters, sending the Mantis to Ilum.

AttributeDetail
DifficultyReachable straight after Bogano, intended for the late mid game
Key RewardsDouble-bladed part, Climbing Claws from Gorgara, Nydak Alpha, Taron Malicos, Merrin
Recommended RoleForce tree specialist
Key WeaponsSingle-bladed lightsaber

What to Do Here

  • Full build optimization is expected by this point.
  • Single-bladed lightsaber should be your primary, fully upgraded.
  • Meditation circles and Force Essence mastery starts mattering here.
  • Farm resources for the push into Nur.

Nur: Endgame

The moon holding the Fortress Inquisitorius, and the last area of the campaign. It is a linear stealth-into-assault sequence rather than an explorable planet, and it closes out the Second Sister arc that started in the Bracca prologue.

AttributeDetail
DifficultyEndgame, after Ilum rebuilds the lightsaber
Key RewardsFinal Second Sister duel, the Fortress Inquisitorius sequence, the campaign ending
Recommended RoleForce tree specialist
Key WeaponsSingle-bladed lightsaber

What to Do Here

  • This is endgame. Best-in-slot gear and a perfected build are mandatory.
  • See our boss guide for endgame fight strategies.
  • The reward loop: clear content → upgrade → push harder content.
  • Experiment with Double-bladed crowd controller for variety once you've mastered the meta.

Exploration Tips

  1. Clear areas in order: Bogano → Zeffo → Kashyyyk → Dathomir → Nur. Skipping areas means missing resources you'll need later.
  2. Check every corner: Hidden caches and secrets are often in non-obvious locations.
  3. Match your weapons: Some areas favor different weapons types.
  4. Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
  5. Don't rush: Clearing an area fully gives more resources than speedrunning two areas.

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