Respawn shipped the first Cal Kestis game on 15 November 2019, and it is a much narrower toolkit than the sequel. There are exactly two lightsaber configurations here, single and double-bladed, and three skill trees called Force, Lightsaber and Survival holding 33 skills between them. Difficulty does not pad enemy health: Story Mode, Jedi Knight, Jedi Master and Jedi Grand Master change the parry window and enemy aggression instead, so a boss has the same health bar on every setting. The route runs Bracca, Bogano, Zeffo, Kashyyyk, Dathomir, Ilum and finally Nur, and almost every chest you crack along the way holds a poncho or a lightsaber part rather than a stat.
This walkthrough takes you from your first session to endgame content. Each phase has specific goals, priorities, and milestones. New to the game? Start with our beginner's guide first.
Quick Progression Summary
| Phase | Area | Focus | Role | Duration |
|---|---|---|---|---|
| 1. Start | Bogano | Parry window set by difficulty basics | Lightsaber tree duellist | 1-2 hours |
| 2. Early | Zeffo | Force, Lightsaber and Survival trees mastery | Lightsaber tree duellist | 3-5 hours |
| 3. Mid | Kashyyyk | Single and double-bladed configurations + gear | Force tree specialist or Lightsaber tree duellist | 5-10 hours |
| 4. Late | Dathomir | Build optimization | Force tree specialist | 5-10 hours |
| 5. Endgame | Nur | Min-max | Force tree specialist or Double-bladed crowd controller | Ongoing |
See our maps guide for detailed area breakdowns.
Phase 1: Getting Started (Bogano)
The quiet second stop and the closest thing Fallen Order has to a hub. The Vault sits at its centre, Oggdo Bogdo squats in a cave near the start, and the Abandoned Workshop holds a workbench that grants the double-bladed part once BD-1 has the Scomp Link.
Level/Difficulty: Opening hours, 0 to 4 skill points Key Rewards: Scomp Link route, Abandoned Workshop workbench, first stim upgrade, Oggdo Bogdo
What to Do in Bogano
- Learn Parry window set by difficulty. The four settings are Story Mode, Jedi Knight, Jedi Master and Jedi Grand Master, and none of them touches enemy health pools. Spend your first session getting comfortable with this.
- Pick Lightsaber tree duellist as your starting role. See our builds guide for why.
- Change difficulty whenever you like. Because the four settings only alter the parry window, damage taken and enemy aggression, dropping from Jedi Grand Master to Jedi Master for one boss does not weaken that boss's health bar at all.
- Acquire your first weapons upgrade: Double-bladed lightsaber or whatever's available.
- Clear all main content before moving on.
Phase 1 Checklist
- Understand Parry window set by difficulty fundamentals
- Lightsaber tree duellist selected and functional
- Bogano main content cleared
- Ready for Zeffo
Phase 2: Early Game (Zeffo)
Two visits, two tombs. The Tomb of Eilram returns Force Push on the first trip and the Tomb of Miktrull returns Force Pull on the second. The Weathered Monument hides the Scomp Link workbench, the Imperial Dig Site holds the Powered Zipline, and an AT-ST fight and the Rabid Jotaz both live here.
Level/Difficulty: Early to mid game, across two separate visits Key Rewards: Force Push, Force Pull, Scomp Link, Powered Zipline, Slice: Probe Droid
What to Do in Zeffo
- Work on Force, Lightsaber and Survival trees. Cal earns skill points from combat, exploration and Force Echoes, then spends them across 33 skills in three trees. This system becomes critical from here on.
- Farm for Double-bladed lightsaber if you haven't already. It's the key upgrade for this phase.
- Spend your first six or seven skill points in Survival. Superior Blocking and the first health tier keep you alive through Zeffo, and Precision Evade returning Force is worth more than any early Lightsaber skill.
- Complete all objectives before pushing to Kashyyyk.
- Consider whether Force tree specialist might suit your playstyle better than Lightsaber tree duellist.
Phase 2 Checklist
- Force, Lightsaber and Survival trees integrated into gameplay
- Double-bladed lightsaber acquired
- Zeffo fully cleared
- Ready for Kashyyyk
Phase 3: Mid Game (Kashyyyk)
The Shadowlands and the Origin Tree. Overcharge is in the Forest Trench on the first visit, Slice: Security Droid sits past the freed Wookiees in the Imperial Refinery, the Jedi Flip double jump comes while climbing the Origin Tree, and Mari Kosan hands over the Underwater Breather after you find Tarfful.
Level/Difficulty: Mid game, after both Zeffo Force powers Key Rewards: Overcharge, Slice: Security Droid, Jedi Flip, Underwater Breather, the Ninth Sister
What to Do in Kashyyyk
- Master Single and double-bladed configurations. The single blade parries cleanly and thrusts hard, which is what duels against Purge Troopers and the Second Sister reward. This unlocks a new layer of gameplay.
- Start working toward Single-bladed lightsaber. It's the best weapon and becomes accessible around now.
- Chase the 8 stim canister upgrades in yellow crates. Going from 2 stims to 10 is the single largest survivability change in the game and none of it costs a skill point.
- This area is the main skill check. If you can clear it, you're ready for late game.
- Start investing in BD-1 stim canisters for the tactical depth you'll need going forward.
Phase 3 Checklist
- Single and double-bladed configurations mastered
- Single-bladed lightsaber acquired or in progress
- Kashyyyk fully cleared
- Ready for Dathomir
Phase 4: Late Game (Dathomir)
The hardest planet to arrive at early and the most rewarding. Brother's Bastion holds the workbench that grants the double-bladed part, Gorgara drops the Climbing Claws, and Taron Malicos waits at the end. This is also where Cal's kyber crystal shatters, sending the Mantis to Ilum.
Level/Difficulty: Reachable straight after Bogano, intended for the late mid game Key Rewards: Double-bladed part, Climbing Claws from Gorgara, Nydak Alpha, Taron Malicos, Merrin
What to Do in Dathomir
- Finalize your build. You should be running Force tree specialist or Lightsaber tree duellist with optimized gear.
- Single-bladed lightsaber should be your primary. If you don't have it yet, prioritize getting it.
- Do the Dathomir detour after Bogano if you have the patience. The workbench in Brother's Bastion grants the double-bladed configuration hours before the story intends, and the whole Zeffo and Kashyyyk stretch gets easier.
- Meditation circles and Force Essence optimization starts here. Small improvements compound into massive advantages.
- Farm this area for the resources needed to push into Nur.
Phase 4 Checklist
- Build fully optimized
- Single-bladed lightsaber upgraded to max
- Dathomir fully cleared
- Ready for Nur
Phase 5: Endgame (Nur)
The moon holding the Fortress Inquisitorius, and the last area of the campaign. It is a linear stealth-into-assault sequence rather than an explorable planet, and it closes out the Second Sister arc that started in the Bracca prologue.
Level/Difficulty: Endgame, after Ilum rebuilds the lightsaber Key Rewards: Final Second Sister duel, the Fortress Inquisitorius sequence, the campaign ending
What to Do in Nur
- Nur tests everything. Come prepared with your best build and gear.
- Force Push singles off ledges. Kashyyyk's walkways, Zeffo's cliffs and Dathomir's ravines all kill enemies outright for one Force segment, which is cheaper than any combo.
- The endgame loop: run Nur, optimize gear, push harder content.
- Experiment with Double-bladed crowd controller for a fresh take once you've mastered the standard builds.
- This is where Meditation circles and Force Essence mastery separates good players from great ones. See our tips guide for advanced strategies.
Phase 5 Checklist
- Endgame content on farm
- Best-in-slot gear acquired
- Nur fully cleared
- Ready for challenge content
Common Progression Mistakes
- Treating Fallen Order like a hack and slash. Blocking without parrying drains the stamina bar and a broken guard means a free heavy hit, so the whole combat system rewards waiting.
- Buying Lightsaber Throw before Force Attunement. The throw costs a large chunk of the meter, and on a small Force pool you get one cast per fight before the skill is useless.
- Skipping the double-bladed configuration entirely. Players who stay on the single blade all game hit a wall in the Kashyyyk refinery and the Dathomir Nightbrother packs, where blaster bolts arrive from three directions at once.
- Sprinting into unscouted rooms. Fallen Order regularly places two Purge Troopers or a Jotaz just past a corner, and the run-in gives them the opening hit on a difficulty where the opening hit matters.
- Farming meditation circles for experience. Enemies do respawn, but the experience per kill is low and the risk of losing an unbanked skill point is high, so exploring for Force Essence and Force Echoes pays far better.
Key Tips for Smooth Progression
- Change difficulty whenever you like. Because the four settings only alter the parry window, damage taken and enemy aggression, dropping from Jedi Grand Master to Jedi Master for one boss does not weaken that boss's health bar at all.
- Spend your first six or seven skill points in Survival. Superior Blocking and the first health tier keep you alive through Zeffo, and Precision Evade returning Force is worth more than any early Lightsaber skill.
- Chase the 8 stim canister upgrades in yellow crates. Going from 2 stims to 10 is the single largest survivability change in the game and none of it costs a skill point.
- Do the Dathomir detour after Bogano if you have the patience. The workbench in Brother's Bastion grants the double-bladed configuration hours before the story intends, and the whole Zeffo and Kashyyyk stretch gets easier.
- Force Push singles off ledges. Kashyyyk's walkways, Zeffo's cliffs and Dathomir's ravines all kill enemies outright for one Force segment, which is cheaper than any combo.
For more advanced strategies, see our tips & tricks guide.
More STAR WARS Jedi: Fallen Order Guides
- STAR WARS Jedi: Fallen Order STAR WARS Jedi: Fallen Order Overview
- STAR WARS Jedi: Fallen Order Best Builds
- STAR WARS Jedi: Fallen Order Tier List
- STAR WARS Jedi: Fallen Order Beginner's Guide
- STAR WARS Jedi: Fallen Order Tips & Tricks
- STAR WARS Jedi: Fallen Order Weapons Guide
- STAR WARS Jedi: Fallen Order Combat Guide
- STAR WARS Jedi: Fallen Order Boss Guide
- STAR WARS Jedi: Fallen Order Maps & Locations
- STAR WARS Jedi: Fallen Order Crafting Guide
- STAR WARS Jedi: Fallen Order Classes & Characters
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