This Tom Clancy's Ghost Recon Breakpoint tier list ranks every major option by overall effectiveness. Rankings factor in damage output, survivability, versatility, gear requirements, and how well each option scales.
Tier definitions: S = best in class, always a strong pick. A = strong and competitive, minor weaknesses. B = solid but clearly outperformed in most situations. C = viable only for players who enjoy the playstyle.
Characters Rankings
| Tier | Role | Rating | Playstyle |
|---|---|---|---|
| A | Assault | 8.5/10 | Balanced approach |
| A | Panther | 8.5/10 | Balanced approach |
| A | Sharpshooter | 8.5/10 | Balanced approach |
| A | Field Medic | 8.5/10 | Balanced approach |
| A | Echelon | 8.5/10 | Balanced approach |
Detailed Characters Analysis
Assault (A-Tier)
Assault is a competitive option in the current meta.
Best with: 416. See our builds guide for full setup. Stat focus: Balanced stats
Panther (A-Tier)
Panther is a competitive option in the current meta.
Best with: MK17. See our builds guide for full setup. Stat focus: Balanced stats
Sharpshooter (A-Tier)
Sharpshooter is a competitive option in the current meta.
Best with: G28. See our builds guide for full setup. Stat focus: Balanced stats
Field Medic (A-Tier)
Field Medic is a competitive option in the current meta.
Best with: HTI. See our builds guide for full setup. Stat focus: Balanced stats
Echelon (A-Tier)
Echelon is a competitive option in the current meta.
Best with: Vector .45 ACP. See our builds guide for full setup. Stat focus: Balanced stats
Weapons Rankings
| Weapon | Best With | Notes |
|---|---|---|
| 416 | General purpose engagements between 50 and 200 metres on any class | The workhorse assault rifle of Breakpoint, with its blueprint held at Shark Base in the Seal Islands. |
| MK17 | Fighting armoured Wolves units and any engagement where two-shot kills matter more than volume | A 7. |
| G28 | Suppressed medium to long range work where a bolt action is too slow between targets | A marksman rifle that fills the gap between assault rifles and full snipers: semi-automatic, suppressible without collapsing in damage, and accurate enough for 300 metre work. |
| HTI | Behemoth weak points, helicopters, and vehicles that need to stop before they reach you | Returning from Wildlands as part of the Survival Series, the HTI is the anti-materiel option and the answer to armoured vehicles and drone weak points. |
| Vector .45 ACP | Panther builds and any interior clearing inside 30 metres | The highest rate of fire submachine gun in the game, with low recoil bought at the cost of accuracy and per-shot damage. |
Check our weapons guide for in-depth stats and comparisons.
Weapons Analysis
416: The workhorse assault rifle of Breakpoint, with its blueprint held at Shark Base in the Seal Islands. Balanced recoil and rate of fire, accepts every attachment class, and suppresses well enough to stay useful on stealth builds rather than only loud ones.
MK17: A 7.62mm rifle with a blueprint in the Windy Islands, trading rate of fire for damage per shot. Against armoured Wolves and Sentinel heavies the per-shot figure matters more than the fire rate, which is where the MK17 pulls ahead of the 416.
G28: A marksman rifle that fills the gap between assault rifles and full snipers: semi-automatic, suppressible without collapsing in damage, and accurate enough for 300 metre work. For a Sharpshooter who wants to stay quiet, it beats the HTI outright.
HTI: Returning from Wildlands as part of the Survival Series, the HTI is the anti-materiel option and the answer to armoured vehicles and drone weak points. Tiny magazine, slow cycle, and enough damage that none of that matters against a stationary target.
Vector .45 ACP: The highest rate of fire submachine gun in the game, with low recoil bought at the cost of accuracy and per-shot damage. On a Panther, whose proficiency removes the suppressor damage penalty on submachine guns, it becomes the most efficient close range weapon available.
Meta Analysis
The current meta in Tom Clancy's Ghost Recon Breakpoint centers on Gear score and five gear tiers and Bivouacs, injuries and stamina. Builds that leverage both systems outperform those that focus on only one. Our combat guide explains these interactions in depth.
What's strong right now:
- Assault with 416 is the benchmark. Everything else is measured against it.
- Wolves, Sentinel and drone patrols builds are gaining ground as players find new combinations.
- Sharpshooter remains essential for learning hard content. See the boss guide.
What's underrated:
- Panther is consistently overlooked despite being the most flexible option.
- G28 offers excellent performance for its investment level.
What's overhyped:
- Pure Echelon builds. High ceiling but the consistency isn't there for most players.
Quick Picks by Situation
| Situation | Best Role | Best Weapon | Why |
|---|---|---|---|
| Overall best | Assault | 416 | Highest consistent performance |
| New player | Panther | MK17 | Most forgiving, teaches mechanics |
| Hard content | Sharpshooter | G28 | Survivability when you need it |
| Group play | Field Medic | HTI | Utility and team support |
| Experienced player | Echelon | Vector .45 ACP | Unique challenge and high ceiling |
More Tom Clancy's Ghost Recon Breakpoint Guides
- Tom Clancy's Ghost Recon Breakpoint Tom Clancy's Ghost Recon Breakpoint Overview
- Tom Clancy's Ghost Recon Breakpoint Best Builds
- Tom Clancy's Ghost Recon Breakpoint Walkthrough
- Tom Clancy's Ghost Recon Breakpoint Beginner's Guide
- Tom Clancy's Ghost Recon Breakpoint Tips & Tricks
- Tom Clancy's Ghost Recon Breakpoint Weapons Guide
- Tom Clancy's Ghost Recon Breakpoint Combat Guide
- Tom Clancy's Ghost Recon Breakpoint Boss Guide
- Tom Clancy's Ghost Recon Breakpoint Maps & Locations
- Tom Clancy's Ghost Recon Breakpoint Crafting Guide
- Tom Clancy's Ghost Recon Breakpoint Classes & Characters
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