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Best Chained Together Builds: Ranked & Explained

Top Chained Together builds ranked by effectiveness. Detailed breakdowns with gear, stat priorities, pros, cons, and playstyle guides.

Researched and editorially reviewed. Updated .
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Chained Together is a physics driven climbing game from Anegar Games, published by Secret Mode on 19 June 2024 and priced around five euros. One to four players are literally chained to each other and have to climb roughly 3,600 metres from The Hell Cliffs to The Garden, with a fully simulated chain that catches on geometry and drags teammates off ledges. Falling is shared, so one bad jump can undo everyone's last twenty minutes. The map runs through 10 named sections, gated by height rather than by loading screens, and there are three modes: Normal with no checkpoints, Beginner with three checkpoints, and Lava with rising flames chasing you. Leaderboard runs only count in Normal and Lava.

Picking the right build determines how your experience plays out. These builds are ranked by overall effectiveness, factoring in damage, survivability, gear requirements, and how well they scale into endgame. New to the game? Start with our beginner's guide first.

Quick Rankings

BuildTierPlaystyleCore Gear
The AnchorABalancedBest available
The JumperABalancedBest available
The CallerABalancedBest available
Solo ClimberABalancedBest available
The Fourth WeightABalancedBest available

For detailed meta rankings, see our Chained Together tier list.


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A-Tier: The Anchor

The Anchor is a top-performing option in Chained Together.

Core Setup

SlotChoiceWhy
Primary EquipmentStandard jumpThe basic hop that covers short gaps.
Core GearBest available for your levelMaximizes build potential
Stat PriorityBalanced offensive and defensive statsOptimal scaling
Key MechanicSimulated chain physicsThe chain is a real physics object, not a leash with a fixed radius.

How to Play The Anchor

The Anchor focuses on a balanced approach to content.

Why this build works: Standard jump does the damage and Simulated chain physics keeps it running, which is why this sits at the top of the list. See our weapons guide for detailed equipment breakdowns.

Pros:

  • Highest overall performance
  • Straightforward gearing path
  • Works in all content types

Cons:

  • Popular pick, resources may be contested
  • Needs specific gear to reach full potential

A-Tier: The Jumper

The Jumper is a strong option in Chained Together.

Core Setup

SlotChoiceWhy
Primary EquipmentLong jumpThe running jump that covers real distance.
Core GearBest available for your levelMaximizes build potential
Stat PriorityBalanced offensive and defensive statsOptimal scaling
Key MechanicShared fall punishmentBecause everyone is attached, a fall drags the whole group down with you.

How to Play The Jumper

The Jumper focuses on a balanced approach to content.

Why this build works: Pair Long jump with Shared fall punishment and the build stops depending on a good start, so it holds up across most content. See our weapons guide for detailed equipment breakdowns.

Pros:

  • Most versatile option
  • Straightforward gearing path
  • Works in all content types

Cons:

  • Lower peak damage than S-tier
  • Needs specific gear to reach full potential

A-Tier: The Caller

The Caller is a strong option in Chained Together.

Core Setup

SlotChoiceWhy
Primary EquipmentChain swingUsing the chain as a pendulum by anchoring one player and swinging the other.
Core GearBest available for your levelMaximizes build potential
Stat PriorityBalanced offensive and defensive statsOptimal scaling
Key MechanicHeight gated zonesThe 10 sections appear based on your altitude rather than through doors, spaced roughly every 400 to 500 metres.

How to Play The Caller

The Caller focuses on a balanced approach to content.

Why this build works: Height gated zones covers the gap Chain swing leaves open, so the build stays usable even when a fight goes badly. See our weapons guide for detailed equipment breakdowns.

Pros:

  • Best survivability
  • Straightforward gearing path
  • Works in all content types

Cons:

  • Slower clear speeds
  • Needs specific gear to reach full potential

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A-Tier: Solo Climber

Solo Climber is a specialized option in Chained Together.

Core Setup

SlotChoiceWhy
Primary EquipmentLauncher catapultCatapults placed in later zones that fling players upward.
Core GearBest available for your levelMaximizes build potential
Stat PriorityBalanced offensive and defensive statsOptimal scaling
Key MechanicThree difficulty modesNormal has no checkpoints and full difficulty.

How to Play Solo Climber

Solo Climber focuses on a balanced approach to content.

Why this build works: This one leans on Three difficulty modes rather than raw numbers, and Launcher catapult is what makes that trade pay off. See our weapons guide for detailed equipment breakdowns.

Pros:

  • Strong in group/team content
  • Straightforward gearing path
  • Excels in its niche

Cons:

  • Weaker solo performance
  • Requires deep game knowledge

A-Tier: The Fourth Weight

The Fourth Weight is a specialized option in Chained Together.

Core Setup

SlotChoiceWhy
Primary EquipmentPartner dragDeliberately using your own weight to pull a teammate across a gap they cannot jump.
Core GearBest available for your levelMaximizes build potential
Stat PriorityBalanced offensive and defensive statsOptimal scaling
Key MechanicLaunchers and swing pointsLater zones add catapult launchers and grab points that fling the group upward.

How to Play The Fourth Weight

The Fourth Weight focuses on a balanced approach to content.

Why this build works: Partner drag and Launchers and swing points pull in the same direction here, which separates this from the safer picks above. See our weapons guide for detailed equipment breakdowns.

Pros:

  • Unique, rewarding playstyle
  • Straightforward gearing path
  • Excels in its niche

Cons:

  • High skill floor, punishing when misplayed
  • Requires deep game knowledge

Build Progression Path

  1. Start with The Jumper: the most forgiving option for learning the game
  2. Transition to The Anchor once you understand core mechanics and have access to Standard jump
  3. Keep a The Caller setup for content that keeps killing you
  4. Try The Fourth Weight for a fresh experience once you've mastered the basics

Follow our walkthrough for the optimal progression path through each area.

Gearing Tips

  • Invest in your primary equipment first, since it gives the biggest power spike. See our weapons guide for rankings.
  • The map is 10 sections and roughly 3,600 metres, from The Hell Cliffs at 0 to 300 metres up to The Garden at 3,200 to 3,600. Knowing which zone you are in tells you roughly how far you have left.
  • Beginner mode's three checkpoints sit near heights 576 in The Whispering Vault, 1,675 in The Harbor and 2,757 in The Deities. Nothing else in the game saves your progress.
  • Don't spread upgrade resources across multiple builds until endgame

More Chained Together Guides

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