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Chained Together Tier List: Current Rankings

Chained Together tier list ranking every build and equipment option. Updated rankings with detailed reasoning.

Researched and editorially reviewed. Updated .
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This Chained Together tier list ranks every major option by overall effectiveness. Rankings factor in damage output, survivability, versatility, gear requirements, and how well each option scales.

Tier definitions: S = best in class, always a strong pick. A = strong and competitive, minor weaknesses. B = solid but clearly outperformed in most situations. C = viable only for players who enjoy the playstyle.

Builds Rankings

TierBuildRatingPlaystyle
AThe Anchor8.5/10Balanced approach
AThe Jumper8.5/10Balanced approach
AThe Caller8.5/10Balanced approach
ASolo Climber8.5/10Balanced approach
AThe Fourth Weight8.5/10Balanced approach
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Detailed Builds Analysis

The Anchor (A-Tier)

The Anchor is a competitive option in the current meta.

Best with: Standard jump. See our builds guide for full setup. Stat focus: Balanced stats

The Jumper (A-Tier)

The Jumper is a competitive option in the current meta.

Best with: Long jump. See our builds guide for full setup. Stat focus: Balanced stats

The Caller (A-Tier)

The Caller is a competitive option in the current meta.

Best with: Chain swing. See our builds guide for full setup. Stat focus: Balanced stats

Solo Climber (A-Tier)

Solo Climber is a competitive option in the current meta.

Best with: Launcher catapult. See our builds guide for full setup. Stat focus: Balanced stats

The Fourth Weight (A-Tier)

The Fourth Weight is a competitive option in the current meta.

Best with: Partner drag. See our builds guide for full setup. Stat focus: Balanced stats

Equipment Rankings

EquipmentBest WithNotes
Standard jumpThe Hell Cliffs and any short gap where precision matters more than distanceThe basic hop that covers short gaps.
Long jumpEverything above The Whispering Vault, where gap sizes exceed the standard jumpThe running jump that covers real distance.
Chain swingGaps that are wider than a long jump, especially around The Harbor's crane sectionsUsing the chain as a pendulum by anchoring one player and swinging the other.
Launcher catapultFast vertical gain in the upper zones and Lava mode runs where time is the constraintCatapults placed in later zones that fling players upward.
Partner dragRescuing a partner who is hanging, and short assists where a jump is not possibleDeliberately using your own weight to pull a teammate across a gap they cannot jump.

Check our weapons guide for in-depth stats and comparisons.

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Equipment Analysis

Standard jump: The basic hop that covers short gaps. Its range is short enough that most ledges in the upper zones cannot be cleared with it, which catches out players who never learned the long jump.

Long jump: The running jump that covers real distance. Learning it in Solo mode before co-op is the single highest value thing a new player can do, because a failed long jump in co-op drags a partner down too.

Chain swing: Using the chain as a pendulum by anchoring one player and swinging the other. It is not a documented mechanic so much as an emergent one that falls out of the physics simulation.

Launcher catapult: Catapults placed in later zones that fling players upward. Check what is above you before triggering one, because launching into a ceiling or a hazard sends the whole chain back down.

Partner drag: Deliberately using your own weight to pull a teammate across a gap they cannot jump. Effective and also the most common cause of accidental group falls, so it needs a countdown.

Meta Analysis

The current meta in Chained Together centers on Simulated chain physics and Shared fall punishment. Builds that leverage both systems outperform those that focus on only one. Our combat guide explains these interactions in depth.

What's strong right now:

  • The Anchor with Standard jump is the benchmark. Everything else is measured against it.
  • Height gated zones builds are gaining ground as players find new combinations.
  • The Caller remains essential for learning hard content. See the boss guide.

What's underrated:

  • The Jumper is consistently overlooked despite being the most flexible option.
  • Chain swing offers excellent performance for its investment level.

What's overhyped:

  • Pure The Fourth Weight builds. High ceiling but the consistency isn't there for most players.

Quick Picks by Situation

SituationBest BuildBest GearWhy
Overall bestThe AnchorStandard jumpHighest consistent performance
New playerThe JumperLong jumpMost forgiving, teaches mechanics
Hard contentThe CallerChain swingSurvivability when you need it
Group playSolo ClimberLauncher catapultUtility and team support
Experienced playerThe Fourth WeightPartner dragUnique challenge and high ceiling

More Chained Together Guides

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