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Chained Together Maps & Locations Guide: Every Area Covered

Complete Chained Together maps and locations guide. Every area with difficulty, rewards, progression order, and what to do in each zone.

Researched and editorially reviewed. Updated .
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Chained Together is a physics driven climbing game from Anegar Games, published by Secret Mode on 19 June 2024 and priced around five euros. One to four players are literally chained to each other and have to climb roughly 3,600 metres from The Hell Cliffs to The Garden, with a fully simulated chain that catches on geometry and drags teammates off ledges. Falling is shared, so one bad jump can undo everyone's last twenty minutes. The map runs through 10 named sections, gated by height rather than by loading screens, and there are three modes: Normal with no checkpoints, Beginner with three checkpoints, and Lava with rising flames chasing you. Leaderboard runs only count in Normal and Lava.

Chained Together features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.

Area Progression Order

OrderLocationDifficultyKey RewardsRecommended Build
1The Hell Cliffs0 to 300 metresChain physics familiarity, basic jump and long jump practiceThe Jumper
2The Subway Station600 to 1,100 metresFirst real test of the anchor and jumper method, entry to The CityThe Jumper
3The City1,100 to 1,600 metresAccess to The Harbor, the halfway psychological marker of the climbThe Anchor
4The Harbor1,600 to 2,100 metresSecond Beginner checkpoint at height 1,675, entry to The TempleThe Anchor
5The Garden3,200 to 3,600 metresRun completion, leaderboard time in Normal or Lava modeThe Anchor

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The Hell Cliffs: Starting Area

The opening zone and the burning bottom of the map. Short gaps and simple geometry, which makes it the place to learn chain behaviour before it starts costing you real height.

AttributeDetail
Difficulty0 to 300 metres
Key RewardsChain physics familiarity, basic jump and long jump practice
Recommended BuildThe Jumper
Key EquipmentLong jump

What to Do Here


The Subway Station: Early Game

The longest of the lower zones at 500 metres of climb. Enclosed geometry means the chain catches constantly, which is where most first attempts stall out.

AttributeDetail
Difficulty600 to 1,100 metres
Key RewardsFirst real test of the anchor and jumper method, entry to The City
Recommended BuildThe Jumper
Key EquipmentLong jump

What to Do Here

  • Focus on mastering Shared fall punishment. It's critical from this point on.
  • Farm for Long jump if you don't have it yet.
  • Complete all objectives for maximum rewards.
  • Prepare for the difficulty spike in The City.

The City: Mid Game

A 500 metre urban stretch above the subway. More open than the station below it, with longer falls as the trade off for easier chain management.

AttributeDetail
Difficulty1,100 to 1,600 metres
Key RewardsAccess to The Harbor, the halfway psychological marker of the climb
Recommended BuildThe Anchor
Key EquipmentLong jump

What to Do Here


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The Harbor: Late Game

Crane hooks and swinging sections dominate here, and the Beginner mode checkpoint sits at roughly height 1,675 on the far side of the crane crossing.

AttributeDetail
Difficulty1,600 to 2,100 metres
Key RewardsSecond Beginner checkpoint at height 1,675, entry to The Temple
Recommended BuildThe Anchor
Key EquipmentStandard jump

What to Do Here

  • Full build optimization is expected by this point.
  • Standard jump should be your primary, fully upgraded.
  • Launchers and swing points mastery starts mattering here.
  • Farm resources for the push into The Garden.

The Garden: Endgame

The final zone and the top of the climb, the calm counterpoint to the bone and fire imagery at the bottom. Reaching it ends the run.

AttributeDetail
Difficulty3,200 to 3,600 metres
Key RewardsRun completion, leaderboard time in Normal or Lava mode
Recommended BuildThe Anchor
Key EquipmentStandard jump

What to Do Here

  • This is endgame. Best-in-slot gear and a perfected build are mandatory.
  • See our boss guide for endgame fight strategies.
  • The reward loop: clear content → upgrade → push harder content.
  • Experiment with The Fourth Weight for variety once you've mastered the meta.

Exploration Tips

  1. Clear areas in order: The Hell Cliffs → The Subway Station → The City → The Harbor → The Garden. Skipping areas means missing resources you'll need later.
  2. Check every corner: Hidden caches and secrets are often in non-obvious locations.
  3. Match your equipment: Some areas favor different equipment types.
  4. Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
  5. Don't rush: Clearing an area fully gives more resources than speedrunning two areas.

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