Project Moon left Early Access with Lobotomy Corporation on 9 April 2018, putting you in charge of a facility that farms energy out of caged Abnormalities. Each of the fifty days sets an Enkephalin quota you meet by ordering agents to perform Instinct, Insight, Attachment or Repression work on things that very much do not want to cooperate. A run of bad work results drives an Abnormality's Qliphoth Counter to zero, it breaches, and a facility that looked stable at 80 percent quota can empty out in ninety seconds.
Picking the right build determines how your experience plays out. These builds are ranked by overall effectiveness, factoring in damage, survivability, gear requirements, and how well they scale into endgame. New to the game? Start with our beginner's guide first.
Quick Rankings
| Build | Tier | Playstyle | Core Gear |
|---|---|---|---|
| Control Team (Malkuth) | A | Balanced | Best available |
| Information Team (Yesod) | A | Balanced | Best available |
| Training Team (Hod) | A | Balanced | Best available |
| Safety Team (Netzach) | A | Balanced | Best available |
| Disciplinary Team (Gebura) | A | Balanced | Best available |
For detailed meta rankings, see our Lobotomy Corporation tier list.
A-Tier: Control Team (Malkuth)
Control Team (Malkuth) is a top-performing option in Lobotomy Corporation.
Core Setup
| Slot | Choice | Why |
|---|---|---|
| Primary Equipment | Penitence | A ZAYIN grade White damage weapon from One Sin and Hundreds of Good Deeds, the Abnormality most facilities contain on day one. |
| Core Gear | Best available for your level | Maximizes build potential |
| Stat Priority | Balanced offensive and defensive stats | Optimal scaling |
| Key Mechanic | Qliphoth Counter and breaches | The number above each containment cell falls on bad work results and on triggers written specifically into that Abnormality. |
How to Play Control Team (Malkuth)
Control Team (Malkuth) focuses on a balanced approach to content.
Why this build works: Penitence does the damage and Qliphoth Counter and breaches keeps it running, which is why this sits at the top of the list. See our weapons guide for detailed equipment breakdowns.
Pros:
- Highest overall performance
- Straightforward gearing path
- Works in all content types
Cons:
- Popular pick, resources may be contested
- Needs specific gear to reach full potential
A-Tier: Information Team (Yesod)
Information Team (Yesod) is a strong option in Lobotomy Corporation.
Core Setup
| Slot | Choice | Why |
|---|---|---|
| Primary Equipment | Fourth Match Flame | Scorched Girl's TETH grade Red weapon, usually the first real upgrade a run gets. |
| Core Gear | Best available for your level | Maximizes build potential |
| Stat Priority | Balanced offensive and defensive stats | Optimal scaling |
| Key Mechanic | Four work types and the Virtues | Instinct raises Fortitude, Insight raises Prudence, Attachment raises Temperance and Repression raises Justice. |
How to Play Information Team (Yesod)
Information Team (Yesod) focuses on a balanced approach to content.
Why this build works: Pair Fourth Match Flame with Four work types and the Virtues and the build stops depending on a good start, so it holds up across most content. See our weapons guide for detailed equipment breakdowns.
Pros:
- Most versatile option
- Straightforward gearing path
- Works in all content types
Cons:
- Lower peak damage than S-tier
- Needs specific gear to reach full potential
A-Tier: Training Team (Hod)
Training Team (Hod) is a strong option in Lobotomy Corporation.
Core Setup
| Slot | Choice | Why |
|---|---|---|
| Primary Equipment | Justitia | Judgement Bird's WAW grade weapon, notable because its attack lands five separate hits rather than one large one. |
| Core Gear | Best available for your level | Maximizes build potential |
| Stat Priority | Balanced offensive and defensive stats | Optimal scaling |
| Key Mechanic | Qliphoth Meltdown timers | A gauge fills as agents enter containment rooms, then flags specific cells with a 60 second countdown. |
How to Play Training Team (Hod)
Training Team (Hod) focuses on a balanced approach to content.
Why this build works: Qliphoth Meltdown timers covers the gap Justitia leaves open, so the build stays usable even when a fight goes badly. See our weapons guide for detailed equipment breakdowns.
Pros:
- Best survivability
- Straightforward gearing path
- Works in all content types
Cons:
- Slower clear speeds
- Needs specific gear to reach full potential
A-Tier: Safety Team (Netzach)
Safety Team (Netzach) is a specialized option in Lobotomy Corporation.
Core Setup
| Slot | Choice | Why |
|---|---|---|
| Primary Equipment | Da Capo | An ALEPH grade weapon from The Silent Orchestra that lands four hits per swing. |
| Core Gear | Best available for your level | Maximizes build potential |
| Stat Priority | Balanced offensive and defensive stats | Optimal scaling |
| Key Mechanic | E.G.O. weapons, suits and gifts | Completing observation unlocks an Abnormality's gear. |
How to Play Safety Team (Netzach)
Safety Team (Netzach) focuses on a balanced approach to content.
Why this build works: This one leans on E.G.O. weapons, suits and gifts rather than raw numbers, and Da Capo is what makes that trade pay off. See our weapons guide for detailed equipment breakdowns.
Pros:
- Strong in group/team content
- Straightforward gearing path
- Excels in its niche
Cons:
- Weaker solo performance
- Requires deep game knowledge
A-Tier: Disciplinary Team (Gebura)
Disciplinary Team (Gebura) is a specialized option in Lobotomy Corporation.
Core Setup
| Slot | Choice | Why |
|---|---|---|
| Primary Equipment | Twilight | Apocalypse Bird's ALEPH grade E. |
| Core Gear | Best available for your level | Maximizes build potential |
| Stat Priority | Balanced offensive and defensive stats | Optimal scaling |
| Key Mechanic | Core Suppressions | Clearing a department's missions unlocks a boss event for its Sephirah. |
How to Play Disciplinary Team (Gebura)
Disciplinary Team (Gebura) focuses on a balanced approach to content.
Why this build works: Twilight and Core Suppressions pull in the same direction here, which separates this from the safer picks above. See our weapons guide for detailed equipment breakdowns.
Pros:
- Unique, rewarding playstyle
- Straightforward gearing path
- Excels in its niche
Cons:
- High skill floor, punishing when misplayed
- Requires deep game knowledge
Build Progression Path
- Start with Information Team (Yesod): the most forgiving option for learning the game
- Transition to Control Team (Malkuth) once you understand core mechanics and have access to Penitence
- Keep a Training Team (Hod) setup for content that keeps killing you
- Try Disciplinary Team (Gebura) for a fresh experience once you've mastered the basics
Follow our walkthrough for the optimal progression path through each area.
Gearing Tips
- Invest in your primary equipment first, since it gives the biggest power spike. See our weapons guide for rankings.
- Observation notes are the difficulty setting. Every Abnormality lists which work types it favours and what drops its Qliphoth Counter, and a facility that reads them survives Day 30 while one that guesses does not reach Day 20.
- Match Virtue to work, not agent to department. An agent with high Prudence handles Insight work safely while the same agent sent to do Repression on a Red damage Abnormality comes out at a fraction of their health.
- Don't spread upgrade resources across multiple builds until endgame
More Lobotomy Corporation Guides
- Lobotomy Corporation Lobotomy Corporation Overview
- Lobotomy Corporation Tier List
- Lobotomy Corporation Walkthrough
- Lobotomy Corporation Beginner's Guide
- Lobotomy Corporation Tips & Tricks
- Lobotomy Corporation Weapons Guide
- Lobotomy Corporation Combat Guide
- Lobotomy Corporation Boss Guide
- Lobotomy Corporation Maps & Locations
- Lobotomy Corporation Crafting Guide
- Lobotomy Corporation Classes & Characters
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