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Lobotomy Corporation Classes & Characters: Complete Guide

Every Lobotomy Corporation build and class explained. Strengths, weaknesses, best gear, and which to pick for your playstyle.

Researched and editorially reviewed. Updated .
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Project Moon left Early Access with Lobotomy Corporation on 9 April 2018, putting you in charge of a facility that farms energy out of caged Abnormalities. Each of the fifty days sets an Enkephalin quota you meet by ordering agents to perform Instinct, Insight, Attachment or Repression work on things that very much do not want to cooperate. A run of bad work results drives an Abnormality's Qliphoth Counter to zero, it breaches, and a facility that looked stable at 80 percent quota can empty out in ninety seconds.

Choosing the right build shapes your entire experience. This guide breaks down every option: what they're good at, what they struggle with, and which one matches your playstyle. For optimized builds with full gear sets, see our builds guide.

Quick Comparison

BuildTierPlaystyleBest EquipmentBeginner Friendly?
Control Team (Malkuth)ABalancedPenitenceYes
Information Team (Yesod)ABalancedFourth Match FlameYes
Training Team (Hod)ABalancedJustitiaYes
Safety Team (Netzach)ABalancedDa CapoYes
Disciplinary Team (Gebura)ABalancedTwilightYes

New player? Start with Information Team (Yesod). See our beginner's guide for why.


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Control Team (Malkuth)

Control Team (Malkuth) is a strong option in Lobotomy Corporation.

AttributeDetail
TierA
PlaystyleBalanced approach
Best EquipmentPenitence
Stat PriorityBalanced stats
Core GearBest available
Key MechanicQliphoth Counter and breaches

Strengths

  • Highest overall performance across all content types
  • Solid all-around choice
  • Pairs well with Penitence

Weaknesses

  • Popular choice, competition for resources
  • Needs specific gear to reach full potential
  1. Start in Control Team (Asiyah) to learn Control Team (Malkuth)-specific mechanics
  2. Focus on Qliphoth Counter and breaches. It's this build's primary system
  3. Prioritize Penitence as your first major upgrade
  4. See our full Control Team (Malkuth) build guide for the optimal gear progression

Information Team (Yesod)

Information Team (Yesod) is a strong option in Lobotomy Corporation.

AttributeDetail
TierA
PlaystyleBalanced approach
Best EquipmentFourth Match Flame
Stat PriorityBalanced stats
Core GearBest available
Key MechanicFour work types and the Virtues

Strengths

  • Most versatile, adapts to any situation
  • Solid all-around choice
  • Pairs well with Fourth Match Flame

Weaknesses

  • Lower peak damage than S-tier options
  • Needs specific gear to reach full potential
  1. Start in Control Team (Asiyah) to learn Information Team (Yesod)-specific mechanics
  2. Focus on Four work types and the Virtues. It's this build's primary system
  3. Prioritize Fourth Match Flame as your first major upgrade
  4. See our full Information Team (Yesod) build guide for the optimal gear progression

Training Team (Hod)

Training Team (Hod) is a strong option in Lobotomy Corporation.

AttributeDetail
TierA
PlaystyleBalanced approach
Best EquipmentJustitia
Stat PriorityBalanced stats
Core GearBest available
Key MechanicQliphoth Meltdown timers

Strengths

  • Best survivability for learning hard content
  • Solid all-around choice
  • Pairs well with Justitia

Weaknesses

  • Slower progression speed
  • Needs specific gear to reach full potential
  1. Start in Control Team (Asiyah) to learn Training Team (Hod)-specific mechanics
  2. Focus on Qliphoth Meltdown timers. It's this build's primary system
  3. Prioritize Justitia as your first major upgrade
  4. See our full Training Team (Hod) build guide for the optimal gear progression

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Safety Team (Netzach)

Safety Team (Netzach) is a strong option in Lobotomy Corporation.

AttributeDetail
TierA
PlaystyleBalanced approach
Best EquipmentDa Capo
Stat PriorityBalanced stats
Core GearBest available
Key MechanicE.G.O. weapons, suits and gifts

Strengths

  • Excellent in group and cooperative content
  • Solid all-around choice
  • Pairs well with Da Capo

Weaknesses

  • Less effective solo
  • Requires deep game knowledge to use effectively
  1. Start in Control Team (Asiyah) to learn Safety Team (Netzach)-specific mechanics
  2. Focus on E.G.O. weapons, suits and gifts. It's this build's primary system
  3. Prioritize Da Capo as your first major upgrade
  4. See our full Safety Team (Netzach) build guide for the optimal gear progression

Disciplinary Team (Gebura)

Disciplinary Team (Gebura) is a strong option in Lobotomy Corporation.

AttributeDetail
TierA
PlaystyleBalanced approach
Best EquipmentTwilight
Stat PriorityBalanced stats
Core GearBest available
Key MechanicCore Suppressions

Strengths

  • Highest skill ceiling with unique mechanics
  • Solid all-around choice
  • Pairs well with Twilight

Weaknesses

  • Steep learning curve, punishing mistakes
  • Requires deep game knowledge to use effectively
  1. Start in Control Team (Asiyah) to learn Disciplinary Team (Gebura)-specific mechanics
  2. Focus on Core Suppressions. It's this build's primary system
  3. Prioritize Twilight as your first major upgrade
  4. See our full Disciplinary Team (Gebura) build guide for the optimal gear progression

Which Build Should You Pick?

For Beginners

Information Team (Yesod) is the clear winner. It's forgiving, teaches core mechanics, and remains competitive into endgame. Follow our beginner's guide for the best first-session experience.

For Maximum Performance

Control Team (Malkuth) is the top pick once you understand the game's mechanics. Pair it with Penitence for the strongest overall setup.

For a Challenge

Disciplinary Team (Gebura) offers the highest skill ceiling. It's punishing when misplayed but incredibly rewarding when mastered. Only recommended after you've completed the game with another build.

For Group Play

Safety Team (Netzach) shines in cooperative content with utility and team support capabilities.

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