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Lobotomy Corporation Equipment Guide: Best Equipment Ranked

Complete Lobotomy Corporation equipment guide. Every equipment option ranked with stats, best builds, and how to get them.

Researched and editorially reviewed. Updated .
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Project Moon left Early Access with Lobotomy Corporation on 9 April 2018, putting you in charge of a facility that farms energy out of caged Abnormalities. Each of the fifty days sets an Enkephalin quota you meet by ordering agents to perform Instinct, Insight, Attachment or Repression work on things that very much do not want to cooperate. A run of bad work results drives an Abnormality's Qliphoth Counter to zero, it breaches, and a facility that looked stable at 80 percent quota can empty out in ninety seconds.

Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Equipment Rankings

EquipmentTierBest ForNotes
PenitenceSCalming panicked staff in the first twenty daysA ZAYIN grade White damage weapon from One Sin and Hundreds of Good Deeds, the Abnormality most facilities contain on day one.
Fourth Match FlameAEarly breach suppression before WAW gear is availableScorched Girl's TETH grade Red weapon, usually the first real upgrade a run gets.
JustitiaAMid game breaches and the Day 21 Core SuppressionsJudgement Bird's WAW grade weapon, notable because its attack lands five separate hits rather than one large one.
Da CapoBOrdeals from Day 36 onward and the Gebura and Binah suppressionsAn ALEPH grade weapon from The Silent Orchestra that lands four hits per swing.
TwilightBThe final ten days, including the Kether phaseApocalypse Bird's ALEPH grade E.

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S-Tier: Penitence

A ZAYIN grade White damage weapon from One Sin and Hundreds of Good Deeds, the Abnormality most facilities contain on day one. Low damage, but White damage is what stops a panicking agent without adding a corpse.

AttributeDetail
TierS
Best ForCalming panicked staff in the first twenty days
Key MechanicQliphoth Counter and breaches
Recommended BuildControl Team (Malkuth)

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using Penitence: Pairs naturally with Control Team (Malkuth) thanks to how their stat scaling lines up.


A-Tier: Fourth Match Flame

Scorched Girl's TETH grade Red weapon, usually the first real upgrade a run gets. The matching suit adds Red and Black resistance, which covers the two damage types the early Ordeals lean on.

AttributeDetail
TierA
Best ForEarly breach suppression before WAW gear is available
Key MechanicFour work types and the Virtues
Recommended BuildInformation Team (Yesod)

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Fourth Match Flame: Pairs naturally with Information Team (Yesod) thanks to how their stat scaling lines up.


A-Tier: Justitia

Judgement Bird's WAW grade weapon, notable because its attack lands five separate hits rather than one large one. That hit count makes it excellent against targets with plain health pools and poor against anything that punishes each individual strike.

AttributeDetail
TierA
Best ForMid game breaches and the Day 21 Core Suppressions
Key MechanicQliphoth Meltdown timers
Recommended BuildTraining Team (Hod)

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Justitia: Pairs naturally with Training Team (Hod) thanks to how their stat scaling lines up.


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B-Tier: Da Capo

An ALEPH grade weapon from The Silent Orchestra that lands four hits per swing. It arrives late enough that you will already be facing Dusk and Midnight tier Ordeals, which is precisely the workload it was built for.

AttributeDetail
TierB
Best ForOrdeals from Day 36 onward and the Gebura and Binah suppressions
Key MechanicE.G.O. weapons, suits and gifts
Recommended BuildSafety Team (Netzach)

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Da Capo: Pairs naturally with Safety Team (Netzach) thanks to how their stat scaling lines up.


B-Tier: Twilight

Apocalypse Bird's ALEPH grade E.G.O., multi type in damage and paired with a suit resistant to everything. Obtaining it means surviving the fused bird, so treat it as the reward for a facility that is already stable rather than a fix for one that is not.

AttributeDetail
TierB
Best ForThe final ten days, including the Kether phase
Key MechanicCore Suppressions
Recommended BuildDisciplinary Team (Gebura)

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Twilight: Pairs naturally with Disciplinary Team (Gebura) thanks to how their stat scaling lines up.


Equipment Progression Path

The order you should acquire equipment as you progress:

  1. Starting gear → Enough to clear Control Team (Asiyah)
  2. Fourth Match Flame → Your first real upgrade, available early
  3. Justitia → Mid-game upgrade with good scaling
  4. Penitence → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Equipment Tips

  • Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
  • Match your equipment to your build's stat priorities for maximum scaling.
  • Observation notes are the difficulty setting. Every Abnormality lists which work types it favours and what drops its Qliphoth Counter, and a facility that reads them survives Day 30 while one that guesses does not reach Day 20.
  • Check our tier list for how equipment rankings affect overall build effectiveness.

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