This Lobotomy Corporation tier list ranks every major option by overall effectiveness. Rankings factor in damage output, survivability, versatility, gear requirements, and how well each option scales.
Tier definitions: S = best in class, always a strong pick. A = strong and competitive, minor weaknesses. B = solid but clearly outperformed in most situations. C = viable only for players who enjoy the playstyle.
Builds Rankings
| Tier | Build | Rating | Playstyle |
|---|---|---|---|
| A | Control Team (Malkuth) | 8.5/10 | Balanced approach |
| A | Information Team (Yesod) | 8.5/10 | Balanced approach |
| A | Training Team (Hod) | 8.5/10 | Balanced approach |
| A | Safety Team (Netzach) | 8.5/10 | Balanced approach |
| A | Disciplinary Team (Gebura) | 8.5/10 | Balanced approach |
Detailed Builds Analysis
Control Team (Malkuth) (A-Tier)
Control Team (Malkuth) is a competitive option in the current meta.
Best with: Penitence. See our builds guide for full setup. Stat focus: Balanced stats
Information Team (Yesod) (A-Tier)
Information Team (Yesod) is a competitive option in the current meta.
Best with: Fourth Match Flame. See our builds guide for full setup. Stat focus: Balanced stats
Training Team (Hod) (A-Tier)
Training Team (Hod) is a competitive option in the current meta.
Best with: Justitia. See our builds guide for full setup. Stat focus: Balanced stats
Safety Team (Netzach) (A-Tier)
Safety Team (Netzach) is a competitive option in the current meta.
Best with: Da Capo. See our builds guide for full setup. Stat focus: Balanced stats
Disciplinary Team (Gebura) (A-Tier)
Disciplinary Team (Gebura) is a competitive option in the current meta.
Best with: Twilight. See our builds guide for full setup. Stat focus: Balanced stats
Equipment Rankings
| Equipment | Best With | Notes |
|---|---|---|
| Penitence | Calming panicked staff in the first twenty days | A ZAYIN grade White damage weapon from One Sin and Hundreds of Good Deeds, the Abnormality most facilities contain on day one. |
| Fourth Match Flame | Early breach suppression before WAW gear is available | Scorched Girl's TETH grade Red weapon, usually the first real upgrade a run gets. |
| Justitia | Mid game breaches and the Day 21 Core Suppressions | Judgement Bird's WAW grade weapon, notable because its attack lands five separate hits rather than one large one. |
| Da Capo | Ordeals from Day 36 onward and the Gebura and Binah suppressions | An ALEPH grade weapon from The Silent Orchestra that lands four hits per swing. |
| Twilight | The final ten days, including the Kether phase | Apocalypse Bird's ALEPH grade E. |
Check our weapons guide for in-depth stats and comparisons.
Equipment Analysis
Penitence: A ZAYIN grade White damage weapon from One Sin and Hundreds of Good Deeds, the Abnormality most facilities contain on day one. Low damage, but White damage is what stops a panicking agent without adding a corpse.
Fourth Match Flame: Scorched Girl's TETH grade Red weapon, usually the first real upgrade a run gets. The matching suit adds Red and Black resistance, which covers the two damage types the early Ordeals lean on.
Justitia: Judgement Bird's WAW grade weapon, notable because its attack lands five separate hits rather than one large one. That hit count makes it excellent against targets with plain health pools and poor against anything that punishes each individual strike.
Da Capo: An ALEPH grade weapon from The Silent Orchestra that lands four hits per swing. It arrives late enough that you will already be facing Dusk and Midnight tier Ordeals, which is precisely the workload it was built for.
Twilight: Apocalypse Bird's ALEPH grade E.G.O., multi type in damage and paired with a suit resistant to everything. Obtaining it means surviving the fused bird, so treat it as the reward for a facility that is already stable rather than a fix for one that is not.
Meta Analysis
The current meta in Lobotomy Corporation centers on Qliphoth Counter and breaches and Four work types and the Virtues. Builds that leverage both systems outperform those that focus on only one. Our combat guide explains these interactions in depth.
What's strong right now:
- Control Team (Malkuth) with Penitence is the benchmark. Everything else is measured against it.
- Qliphoth Meltdown timers builds are gaining ground as players find new combinations.
- Training Team (Hod) remains essential for learning hard content. See the boss guide.
What's underrated:
- Information Team (Yesod) is consistently overlooked despite being the most flexible option.
- Justitia offers excellent performance for its investment level.
What's overhyped:
- Pure Disciplinary Team (Gebura) builds. High ceiling but the consistency isn't there for most players.
Quick Picks by Situation
| Situation | Best Build | Best Gear | Why |
|---|---|---|---|
| Overall best | Control Team (Malkuth) | Penitence | Highest consistent performance |
| New player | Information Team (Yesod) | Fourth Match Flame | Most forgiving, teaches mechanics |
| Hard content | Training Team (Hod) | Justitia | Survivability when you need it |
| Group play | Safety Team (Netzach) | Da Capo | Utility and team support |
| Experienced player | Disciplinary Team (Gebura) | Twilight | Unique challenge and high ceiling |
More Lobotomy Corporation Guides
- Lobotomy Corporation Lobotomy Corporation Overview
- Lobotomy Corporation Best Builds
- Lobotomy Corporation Walkthrough
- Lobotomy Corporation Beginner's Guide
- Lobotomy Corporation Tips & Tricks
- Lobotomy Corporation Weapons Guide
- Lobotomy Corporation Combat Guide
- Lobotomy Corporation Boss Guide
- Lobotomy Corporation Maps & Locations
- Lobotomy Corporation Crafting Guide
- Lobotomy Corporation Classes & Characters
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