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Lobotomy Corporation Tier List: Current Rankings

Lobotomy Corporation tier list ranking every build and equipment option. Updated rankings with detailed reasoning.

Researched and editorially reviewed. Updated .
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This Lobotomy Corporation tier list ranks every major option by overall effectiveness. Rankings factor in damage output, survivability, versatility, gear requirements, and how well each option scales.

Tier definitions: S = best in class, always a strong pick. A = strong and competitive, minor weaknesses. B = solid but clearly outperformed in most situations. C = viable only for players who enjoy the playstyle.

Builds Rankings

TierBuildRatingPlaystyle
AControl Team (Malkuth)8.5/10Balanced approach
AInformation Team (Yesod)8.5/10Balanced approach
ATraining Team (Hod)8.5/10Balanced approach
ASafety Team (Netzach)8.5/10Balanced approach
ADisciplinary Team (Gebura)8.5/10Balanced approach
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Detailed Builds Analysis

Control Team (Malkuth) (A-Tier)

Control Team (Malkuth) is a competitive option in the current meta.

Best with: Penitence. See our builds guide for full setup. Stat focus: Balanced stats

Information Team (Yesod) (A-Tier)

Information Team (Yesod) is a competitive option in the current meta.

Best with: Fourth Match Flame. See our builds guide for full setup. Stat focus: Balanced stats

Training Team (Hod) (A-Tier)

Training Team (Hod) is a competitive option in the current meta.

Best with: Justitia. See our builds guide for full setup. Stat focus: Balanced stats

Safety Team (Netzach) (A-Tier)

Safety Team (Netzach) is a competitive option in the current meta.

Best with: Da Capo. See our builds guide for full setup. Stat focus: Balanced stats

Disciplinary Team (Gebura) (A-Tier)

Disciplinary Team (Gebura) is a competitive option in the current meta.

Best with: Twilight. See our builds guide for full setup. Stat focus: Balanced stats

Equipment Rankings

EquipmentBest WithNotes
PenitenceCalming panicked staff in the first twenty daysA ZAYIN grade White damage weapon from One Sin and Hundreds of Good Deeds, the Abnormality most facilities contain on day one.
Fourth Match FlameEarly breach suppression before WAW gear is availableScorched Girl's TETH grade Red weapon, usually the first real upgrade a run gets.
JustitiaMid game breaches and the Day 21 Core SuppressionsJudgement Bird's WAW grade weapon, notable because its attack lands five separate hits rather than one large one.
Da CapoOrdeals from Day 36 onward and the Gebura and Binah suppressionsAn ALEPH grade weapon from The Silent Orchestra that lands four hits per swing.
TwilightThe final ten days, including the Kether phaseApocalypse Bird's ALEPH grade E.

Check our weapons guide for in-depth stats and comparisons.

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Equipment Analysis

Penitence: A ZAYIN grade White damage weapon from One Sin and Hundreds of Good Deeds, the Abnormality most facilities contain on day one. Low damage, but White damage is what stops a panicking agent without adding a corpse.

Fourth Match Flame: Scorched Girl's TETH grade Red weapon, usually the first real upgrade a run gets. The matching suit adds Red and Black resistance, which covers the two damage types the early Ordeals lean on.

Justitia: Judgement Bird's WAW grade weapon, notable because its attack lands five separate hits rather than one large one. That hit count makes it excellent against targets with plain health pools and poor against anything that punishes each individual strike.

Da Capo: An ALEPH grade weapon from The Silent Orchestra that lands four hits per swing. It arrives late enough that you will already be facing Dusk and Midnight tier Ordeals, which is precisely the workload it was built for.

Twilight: Apocalypse Bird's ALEPH grade E.G.O., multi type in damage and paired with a suit resistant to everything. Obtaining it means surviving the fused bird, so treat it as the reward for a facility that is already stable rather than a fix for one that is not.

Meta Analysis

The current meta in Lobotomy Corporation centers on Qliphoth Counter and breaches and Four work types and the Virtues. Builds that leverage both systems outperform those that focus on only one. Our combat guide explains these interactions in depth.

What's strong right now:

  • Control Team (Malkuth) with Penitence is the benchmark. Everything else is measured against it.
  • Qliphoth Meltdown timers builds are gaining ground as players find new combinations.
  • Training Team (Hod) remains essential for learning hard content. See the boss guide.

What's underrated:

  • Information Team (Yesod) is consistently overlooked despite being the most flexible option.
  • Justitia offers excellent performance for its investment level.

What's overhyped:

  • Pure Disciplinary Team (Gebura) builds. High ceiling but the consistency isn't there for most players.

Quick Picks by Situation

SituationBest BuildBest GearWhy
Overall bestControl Team (Malkuth)PenitenceHighest consistent performance
New playerInformation Team (Yesod)Fourth Match FlameMost forgiving, teaches mechanics
Hard contentTraining Team (Hod)JustitiaSurvivability when you need it
Group playSafety Team (Netzach)Da CapoUtility and team support
Experienced playerDisciplinary Team (Gebura)TwilightUnique challenge and high ceiling

More Lobotomy Corporation Guides

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