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Lobotomy Corporation Maps & Locations Guide: Every Area Covered

Complete Lobotomy Corporation maps and locations guide. Every area with difficulty, rewards, progression order, and what to do in each zone.

Researched and editorially reviewed. Updated .
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Project Moon left Early Access with Lobotomy Corporation on 9 April 2018, putting you in charge of a facility that farms energy out of caged Abnormalities. Each of the fifty days sets an Enkephalin quota you meet by ordering agents to perform Instinct, Insight, Attachment or Repression work on things that very much do not want to cooperate. A run of bad work results drives an Abnormality's Qliphoth Counter to zero, it breaches, and a facility that looked stable at 80 percent quota can empty out in ninety seconds.

Lobotomy Corporation features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.

Area Progression Order

OrderLocationDifficultyKey RewardsRecommended Build
1Control Team (Asiyah)Days 1 to 20, Core Suppression from Day 21Work result training, agent slots and the first energy quota upgradesInformation Team (Yesod)
2Information Team (Asiyah)Days 10 to 20, Core Suppression from Day 21Observation progress, E.G.O. unlocks and Abnormality information entriesInformation Team (Yesod)
3Central Command Team (Briah)Days 26 to 35, Core Suppression from Day 36Two Abnormalities per day, ten agent slots and department wide upgradesControl Team (Malkuth)
4Welfare Team (Briah)Days 31 to 35, Core Suppression from Day 36Healing capacity, employee recovery speed and survivability researchControl Team (Malkuth)
5Extraction Team (Atziluth)Days 36 to 40, Core Suppression from Day 41Late game containment slots and the An Arbiter encounterControl Team (Malkuth)

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Control Team (Asiyah): Starting Area

Malkuth's department and the first one you staff, sitting in the upper Asiyah layer. Its missions teach work results and the Qliphoth Counter, and its Core Suppression randomises the work type buttons so you cannot rely on muscle memory.

AttributeDetail
DifficultyDays 1 to 20, Core Suppression from Day 21
Key RewardsWork result training, agent slots and the first energy quota upgrades
Recommended BuildInformation Team (Yesod)
Key EquipmentFourth Match Flame

What to Do Here


Information Team (Asiyah): Early Game

Yesod's department, which unlocks observation levels and therefore all E.G.O. gear. Its Core Suppression progressively pixelates the interface and the facility view, so you manage the day by memory rather than by reading it.

AttributeDetail
DifficultyDays 10 to 20, Core Suppression from Day 21
Key RewardsObservation progress, E.G.O. unlocks and Abnormality information entries
Recommended BuildInformation Team (Yesod)
Key EquipmentFourth Match Flame

What to Do Here

  • Focus on mastering Four work types and the Virtues. It's critical from this point on.
  • Farm for Fourth Match Flame if you don't have it yet.
  • Complete all objectives for maximum rewards.
  • Prepare for the difficulty spike in Central Command Team (Briah).

Central Command Team (Briah): Mid Game

Tiphereth's department in the middle Briah layer, split into Upper and Lower teams with ten agents across eight containment units. It receives two Abnormalities per day instead of one, which is both the reward and the trap.

AttributeDetail
DifficultyDays 26 to 35, Core Suppression from Day 36
Key RewardsTwo Abnormalities per day, ten agent slots and department wide upgrades
Recommended BuildControl Team (Malkuth)
Key EquipmentFourth Match Flame

What to Do Here


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Welfare Team (Briah): Late Game

Chesed's department, the one that keeps agents alive between shifts. Its Core Suppression multiplies one to three damage types by five and rotates which ones as the meltdown level climbs, so your resistance planning has to change mid fight.

AttributeDetail
DifficultyDays 31 to 35, Core Suppression from Day 36
Key RewardsHealing capacity, employee recovery speed and survivability research
Recommended BuildControl Team (Malkuth)
Key EquipmentPenitence

What to Do Here

  • Full build optimization is expected by this point.
  • Penitence should be your primary, fully upgraded.
  • Core Suppressions mastery starts mattering here.
  • Farm resources for the push into Extraction Team (Atziluth).

Extraction Team (Atziluth): Endgame

Binah's department in the lowest Atziluth layer, unlocked in the last stretch of the run. Its Core Suppression is one of only two that fight you directly, putting An Arbiter on the field alongside spike traps and special meltdown types.

AttributeDetail
DifficultyDays 36 to 40, Core Suppression from Day 41
Key RewardsLate game containment slots and the An Arbiter encounter
Recommended BuildControl Team (Malkuth)
Key EquipmentPenitence

What to Do Here

  • This is endgame. Best-in-slot gear and a perfected build are mandatory.
  • See our boss guide for endgame fight strategies.
  • The reward loop: clear content → upgrade → push harder content.
  • Experiment with Disciplinary Team (Gebura) for variety once you've mastered the meta.

Exploration Tips

  1. Clear areas in order: Control Team (Asiyah) → Information Team (Asiyah) → Central Command Team (Briah) → Welfare Team (Briah) → Extraction Team (Atziluth). Skipping areas means missing resources you'll need later.
  2. Check every corner: Hidden caches and secrets are often in non-obvious locations.
  3. Match your equipment: Some areas favor different equipment types.
  4. Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
  5. Don't rush: Clearing an area fully gives more resources than speedrunning two areas.

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