Project Moon left Early Access with Lobotomy Corporation on 9 April 2018, putting you in charge of a facility that farms energy out of caged Abnormalities. Each of the fifty days sets an Enkephalin quota you meet by ordering agents to perform Instinct, Insight, Attachment or Repression work on things that very much do not want to cooperate. A run of bad work results drives an Abnormality's Qliphoth Counter to zero, it breaches, and a facility that looked stable at 80 percent quota can empty out in ninety seconds.
Lobotomy Corporation features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.
Area Progression Order
| Order | Location | Difficulty | Key Rewards | Recommended Build |
|---|---|---|---|---|
| 1 | Control Team (Asiyah) | Days 1 to 20, Core Suppression from Day 21 | Work result training, agent slots and the first energy quota upgrades | Information Team (Yesod) |
| 2 | Information Team (Asiyah) | Days 10 to 20, Core Suppression from Day 21 | Observation progress, E.G.O. unlocks and Abnormality information entries | Information Team (Yesod) |
| 3 | Central Command Team (Briah) | Days 26 to 35, Core Suppression from Day 36 | Two Abnormalities per day, ten agent slots and department wide upgrades | Control Team (Malkuth) |
| 4 | Welfare Team (Briah) | Days 31 to 35, Core Suppression from Day 36 | Healing capacity, employee recovery speed and survivability research | Control Team (Malkuth) |
| 5 | Extraction Team (Atziluth) | Days 36 to 40, Core Suppression from Day 41 | Late game containment slots and the An Arbiter encounter | Control Team (Malkuth) |
Control Team (Asiyah): Starting Area
Malkuth's department and the first one you staff, sitting in the upper Asiyah layer. Its missions teach work results and the Qliphoth Counter, and its Core Suppression randomises the work type buttons so you cannot rely on muscle memory.
| Attribute | Detail |
|---|---|
| Difficulty | Days 1 to 20, Core Suppression from Day 21 |
| Key Rewards | Work result training, agent slots and the first energy quota upgrades |
| Recommended Build | Information Team (Yesod) |
| Key Equipment | Fourth Match Flame |
What to Do Here
- Learn the basics of Qliphoth Counter and breaches. This is where you practice without heavy punishment.
- Collect starting resources and your first equipment upgrade.
- Clear all main content before moving to Information Team (Asiyah).
- If you're struggling, read our beginner's guide.
Information Team (Asiyah): Early Game
Yesod's department, which unlocks observation levels and therefore all E.G.O. gear. Its Core Suppression progressively pixelates the interface and the facility view, so you manage the day by memory rather than by reading it.
| Attribute | Detail |
|---|---|
| Difficulty | Days 10 to 20, Core Suppression from Day 21 |
| Key Rewards | Observation progress, E.G.O. unlocks and Abnormality information entries |
| Recommended Build | Information Team (Yesod) |
| Key Equipment | Fourth Match Flame |
What to Do Here
- Focus on mastering Four work types and the Virtues. It's critical from this point on.
- Farm for Fourth Match Flame if you don't have it yet.
- Complete all objectives for maximum rewards.
- Prepare for the difficulty spike in Central Command Team (Briah).
Central Command Team (Briah): Mid Game
Tiphereth's department in the middle Briah layer, split into Upper and Lower teams with ten agents across eight containment units. It receives two Abnormalities per day instead of one, which is both the reward and the trap.
| Attribute | Detail |
|---|---|
| Difficulty | Days 26 to 35, Core Suppression from Day 36 |
| Key Rewards | Two Abnormalities per day, ten agent slots and department wide upgrades |
| Recommended Build | Control Team (Malkuth) |
| Key Equipment | Fourth Match Flame |
What to Do Here
- This is the main skill check. Bring an optimized build.
- Penitence becomes accessible here. Prioritize getting it.
- Master Qliphoth Meltdown timers for the boss encounters.
- Check our boss guide if you get stuck.
Welfare Team (Briah): Late Game
Chesed's department, the one that keeps agents alive between shifts. Its Core Suppression multiplies one to three damage types by five and rotates which ones as the meltdown level climbs, so your resistance planning has to change mid fight.
| Attribute | Detail |
|---|---|
| Difficulty | Days 31 to 35, Core Suppression from Day 36 |
| Key Rewards | Healing capacity, employee recovery speed and survivability research |
| Recommended Build | Control Team (Malkuth) |
| Key Equipment | Penitence |
What to Do Here
- Full build optimization is expected by this point.
- Penitence should be your primary, fully upgraded.
- Core Suppressions mastery starts mattering here.
- Farm resources for the push into Extraction Team (Atziluth).
Extraction Team (Atziluth): Endgame
Binah's department in the lowest Atziluth layer, unlocked in the last stretch of the run. Its Core Suppression is one of only two that fight you directly, putting An Arbiter on the field alongside spike traps and special meltdown types.
| Attribute | Detail |
|---|---|
| Difficulty | Days 36 to 40, Core Suppression from Day 41 |
| Key Rewards | Late game containment slots and the An Arbiter encounter |
| Recommended Build | Control Team (Malkuth) |
| Key Equipment | Penitence |
What to Do Here
- This is endgame. Best-in-slot gear and a perfected build are mandatory.
- See our boss guide for endgame fight strategies.
- The reward loop: clear content → upgrade → push harder content.
- Experiment with Disciplinary Team (Gebura) for variety once you've mastered the meta.
Exploration Tips
- Clear areas in order: Control Team (Asiyah) → Information Team (Asiyah) → Central Command Team (Briah) → Welfare Team (Briah) → Extraction Team (Atziluth). Skipping areas means missing resources you'll need later.
- Check every corner: Hidden caches and secrets are often in non-obvious locations.
- Match your equipment: Some areas favor different equipment types.
- Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
- Don't rush: Clearing an area fully gives more resources than speedrunning two areas.
More Lobotomy Corporation Guides
- Lobotomy Corporation Lobotomy Corporation Overview
- Lobotomy Corporation Best Builds
- Lobotomy Corporation Tier List
- Lobotomy Corporation Walkthrough
- Lobotomy Corporation Beginner's Guide
- Lobotomy Corporation Tips & Tricks
- Lobotomy Corporation Weapons Guide
- Lobotomy Corporation Combat Guide
- Lobotomy Corporation Boss Guide
- Lobotomy Corporation Crafting Guide
- Lobotomy Corporation Classes & Characters
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